00:00
00:00
Newgrounds Background Image Theme

Static73 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Hunters - Stage 2"

2 things.

good:1.good intro and wepons.
bad:2.a little 2 hard and bad voiceover and where did the gient last boss come from?

You messed up...

Game was nice but.
The Robot Boss was annoying.
When you fight that boss the game lags I know you made it like that for difficulty.
But making lag and control not responsive during that boss after people were complaining in the first game?
People will think is the game and not that you actually added that and will give you low score.
It is strange that other games here get higher score than this game.Because this game is really high quality. It is fun and has a lot to explore.
I think you should had not hurry so much and read review before summiting this game. The controls here are the same. I liked this chapter was 3x longer than the first. I look forward to explore more planets!

Rhete responds:

The slowdown is definitely NOT intentional. If the game seems like it's running slow try setting it to medium or low quality.

AMAZING AUDIO isn't the only important thing .....

I absolutely love what I hear, but otherwise it's quite forgettable. If you kept the AMAZING voice acting, awesome soundtrack and decent sound effect, and worked on the animation, this would easily be a 10. Outstanding voice cast doesn't make up for the lame animation. I like the game. I bet future installments will be much better and can't wait to see them!

Every game doesn't need to be mouse aimed

HUNTERS GENERALLY:

I still don't get what's the big fuzz about the graphics: even if they are simple I think they work perfectly. I think the animations in the cinematic scenes are also quite nice.

What I actually understand better are the complaints about being able to shoot only in the direction where one is walking towards. Sometimes that can feel frustrating, but that's how these kinds of games work - for example there are still new incarnations coming for the Contra series and they still work in this manner. I wouldn't want this to have a mouse aiming scheme, since those games have a totally different feeling to them, and this kind of a control scheme isn't just unambiguously inferior.

Still, there are things to consider to improve this kind of a "classic" control method too. For example there could be a 45 tilt button so that one wouldn't have to constantly move when firing diagonally. If I remember correctly Super Metroid for example already had these kinds of controls. Secondly: if there are bosses or other special situations where the enemy is constantly on the other side the controls could change in the way that one couldn't shoot in the wrong direction.

STAGE 2:

I think the second level was more repetitive than the first one. Fighting all those animals and avoiding those spikes got a bit tedious - and the turtles were annoying. The challenge level was still good - not too easy, not too hard, although I think I prefered the bosses of the first level. That's why I'm giving this a lower score than what I gave to the first stage. Let's see what the next one will be like.

haters gonna hate.

It IS true that the graphics here are pretty crummy, but I've also seen worse. Graphics are usually a pretty big deal for me, but the fast paced style of this game made it difficult to notice the lack of quality visuals. What holds this game back very heavily is poor controls. It is awfully difficult to move and aim with the same set of controls, and you might've been better off going with keybaord and mouse. Also, I found that there was a painful lack of balance between my two weapons - the machinegun has a much faster RoF, seems to do more damage, and didn't seem to have a limit on ammo. Maybe it's just me, but I saw NO reason whatsoever to use the pistol. Other than that, this is actually a really nice game.