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Reviews for "Hunters - Stage 2"

very well, i'll review already

another series of hunters, good good. you wont let the gamers wait, you just put them here. graphics are same wwith the previous, but as landscape, the music is new. from the beginning there's action, and this time it's hunters. but wait:

what are hunters? why they want to kill the player? and their leader, motiivationlessly trying to take out player time after time? i hoped i'd find answers during this stage, but no, same characters doing same things. avion (or the redhead) being mysterious and escaping the plalce, leaving player to trouble, player searching the whole place for something, and the hunter-leader, trying to kill player. doesnt make much sense.

all our hero did was to find the redhead for answers, but she just gets into trouble. i wish that in the next stage there will be some revelations, or the plot, whatever it is, will start to collapse apart. as a role-game player, i demand at least mediocre plot and/or story for the game, but this story aint no story. sorry tto say such thins tho.

this seems like ready-to-upload -kind of flash series. you've done these completely, and now you just ulpoad these here. so i believe i can't change anything, but please, make some story for it.

Here's a tip

There's a way to make your vector art look good even if you're not good at drawing. Single-pixel strokes make your drawings look like crap. Either use thick strokes to go for a cute cartoony effect or use no strokes at all to go for a cooler, more serious effect. Like those pointy cave backgrounds; those looked pretty good. I for one suck at drawing but I can still make passable artwork.

Anyway, I like the game, though it more reminds me of old school Flash games than old school 8-bit games.

Great game in concept

It's just that Flash isn't a very good platform for long games like this. That said I enjoy all the work put into it, the depth of the voice acting and the length. I don't know how long all the other stages will be but this game must be massive, not to mention all the different little mini-games. On par with old SNES platformers and brawlers, and that's what I think you were going for.

That said, fighting enemies was pretty frustrating, especially coming back to a screen to find everything respawned when I stepped out for just a moment. Because of that it's very unrewarding to fight enemies and I found myself just running past them. Other then that my only problem is the graphics.

I'm sure that it would be difficult to get high quality art for such a long and expansive game (from what I see each stage has new tiles, enemies, people etc.) but right now it's the only barrier keeping your game from connecting better with people IMO. Your sprites and backgrounds are very flat and dull, and I think it takes away from the experience. Riding through the tundra on snowmobile shooting at other bikers was awesome, but it would be even more awesome if the art was detailed and immersive, to an extent.

Not a bad game by any means it's just that improved graphics would add so much to it. Maybe start practicing for your next game, read an art book or something?

not that bad

well not that bad.the controls are smooth.i had some fun playing as well.

I can definitely see where your influences lie

MegaMan, Battle Toads and Metroid.

In my opinion, the controls are spot on and par for the course for this style of game.
Level design (so far) is ok. It is a little tedious, but the original Metroid was INCREDIBLY tedious, so kudos for striking a good balance in the level design between Metroid and MegaMan.

My biggest complaint is in the art work department. If Who did the aesthetic design is 10, well then keep up the good work. You'll only get better. Otherwise find a friend who can properly design the visuals.

My second complaint is the music. Each song taken on its own is good and suits the moods of their levels/events, but an overall vibe is lacking. Find one single person to make all the music so there is an overall sense of coherence.

Your strengths obviously lie in the programming/engineering/design field, so recognize your weaknesses, focus more energy on your strengths, and get a couple people to pick up the slack.

Overall i'm having a lot of fun with the game. Favorited! :)