All luck, no skill
A common problem with games of this type.
Luckily the visuals are absolutely fantastic so even failing a level is fun to watch.
All luck, no skill
A common problem with games of this type.
Luckily the visuals are absolutely fantastic so even failing a level is fun to watch.
duuuude
dont play this game high...
wow
haha ok color, yeah
decent improvement
Pretty good variation/improvement upon BoomShine...the 'nuclearoids' not moving (before the click) makes it seem a tad boring, but I guess it's better (i.e. you can think more) than the waiting and clicking at the right moment in BoomShine...not sure. Visuals are definitely excellent. I'd suggest to anyone who wants a more-control, less-luck chain-reaction game to try Fireflies, though it's visually below this.
Smooth game, but it's missing something
The game is okay, but it seems to lack some essential polish, like explaining the possible bonuses, or even explaining the point of the game or the exact reason that a nuclearoid explodes (do they charge when they are in contact, or just when near each other? heck, mention that they have to "charge" at all). In other words, it needed some instructions.
Also, I feel like luck is too much of a factor on some of the levels. Once your nuclearoids are bouncing all over the screen, you realize that your choice of starting directions didn't matter in the slightest. And even if it somehow did, you can't go back and try to fix your mistake, because the levels are re-randomized each time you start.
Now, some people like luck-based "puzzlers", but it seems wrong to have a high score list when the game is fairly random.