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Reviews for "Nuclearoids"

7/10

the visuals are nice and refreashing, and the consept's nice and good, but the levels don't seem to be in a veary good order. it almost seems random how much of a chalange the next level's going to be.

Heh

Well, as others already noted. This is more of a visual show than a game.
Even more so that often clearing a stage is a matter of luck, unless you got supercomputer brain able to calculate every trajectory and collision with included vector changes after each explosion :P

well, was still somewhat fun to play.
If I might suggest, implement quick restart button or something. Like space/enter to reset the stage, so we won't need to use the menu from the top right corner each time. (extra lazy option)

toys have winners?

for clicking once per level, random generating stages, no real true puzzle solving, and just random clicking - it was fun. definitely more of a toy than a game. great sound fxs, music, and visuals. probably should include a create your own field of "nuclearoids" feature, and/or make that the highlight since this level based system didn't really make me feel like a won anything. but making your own cluster**** of gravity bending explosions would make this even better.

Needs Refinement

Reaction game typical.

However some of the elements need tweeking. This game makes you believe there is strategy but relies on luck in most cases. Leftover elements, the final tiny small orb that refuses to blow up, ect.

Random placement on the board re enforces that this game is mostly luck when it comes to explosions. The pieces seem to be unbalanced in terms of "explodability"

Not the most amazing game in the world...

But the music and sounds were an excellent choice -- graphics too.