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Reviews for "Nuclearoids"

toys have winners?

for clicking once per level, random generating stages, no real true puzzle solving, and just random clicking - it was fun. definitely more of a toy than a game. great sound fxs, music, and visuals. probably should include a create your own field of "nuclearoids" feature, and/or make that the highlight since this level based system didn't really make me feel like a won anything. but making your own cluster**** of gravity bending explosions would make this even better.

Too random

This could have been great fun and interesting if there was skill involved. As it is now, this game could just as well play itself without any input because completing or failing a level is just random. The easiest way I see of improving it would be to make levels optionally not randomize when you restart them, so you would have an option to try to knock that one nuclearoid that didn't blow up into a better position next time.

nothing new

this is pretty much the basic concept of a lot of games before this. i have to say it isn't too bad but i wouldn't say it's not the most addicting game ever

meh

Luck based games are alright, but far from addictive.

Not really.

The 6 rating I gave you was for the orginal idea, the colorful effects, and the unique powers, and the fact that the game worked.

You didn't get the last 4 points because it wasn't really much of a game for me. It seemed like a happy random click fest, most of it was based on luck. You clicked in what seemed like a good location, but many times you would fall short of a goal because one nucleroid was just slightly effected by a black hole, and missed another. The stratagy was lost because after you clicked once, you couldn't do anything to help aim. It's just not fun to try to beat a level 40 times because each time something different screws you up.