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Reviews for "Mutate the Labrat 2"

Fairly good, but could use some polish.

A very well-thought out game, I like the monstrous looks. I do think, however, a little bit more variety and some new creatures would be very good, as well as a risk assessment to determine if you want to put your miners in specific locations. I also think that the crafting system is very, very hardcore, and should either give a higher chance for success, or possibly a chance to keep the items, but still fail the recipe. And lastly for critique, I think that perhaps a more accurate wild monster rating is in order. For instance, class 5 monsters are approximately level 100. If you knew wild monster's levels, it'd be far easier to explore without killing your monster. Other than those points, the game is very well done. A few more monster types, some more interesting places to go, perhaps even limited multiplayer capacity, seeing as the fight system is automatic. I like the game, and congratulate you on a good piece of work.

love the concept, the mutate and fusion part, only the crafting and implant odds are pretty broken.

Fallout

Yo used a lot of Fallout 3's drugs

The way you have this laid out...

Really bugs the SHIT out of me... you should have it so that the inventory is bigger, you should be able to access the storage through the creation screen, the monster fighting is way to unpredictable (for you have no levels labeled for the wild creatures) I mean, there's just too much wrong for this to be right in my books.

alright

the game was ok, it was tough to kill the other monsters to start with it took alot of rad spamming to just be able to kill anything. another thing that annoyed me greatly is if you run out of money and are several screens from you market then there is no way to get back it you die.
other than that it was a good concept.