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Reviews for "The Illusionist's Dream"

Good Concept, Ok Game

I like the look and the message is a moving idea, but it feels like you just made a plat-former then threw a message in there. With games like this, such as Braid, they used they're concept as part of the story. You have to do the same so it feels more impact full. Also the controls aren't the best but either way still works and is kinda fun

7/10 - I look forward to more work

.......

its ok....i jus need help on the sencond level

it just glitched on me

i saw a monking in the air and me falling trough the solid ground now theirs just a black screen with sound and a flying monk

YOU NEED TO FIX THIS GAME COMPLETLY

ON A BRIGHTER SIDE GOOD GAME

Promising.

Running. Jumping. Looking around. Reading inscriptions. Animals maltreating. Morality. Change of shape, sudden absorption by a mightier being. Nah, it's only the exploited creature that met its end. Taught by the previous actions you choose the stronger organism and make a decision of taking care of the lower food chain creatures. Perceive you can't go much to the left and that animals reborn over and over again. Art game, game art. The manoeuvring area is restricted, which results in linearity, no LD either.

Anyway. Introduced with the basics you finally set out for real adventure. A key, key door, is what yours looking for. The background changes just like the helpful creatures do. It's getting more and more grim, the difficulty increases. Inconvenience appears, as well as the inaccurate solutions. Turns out you're not that good magician, mistakes lead you to the base and you don't have all the capabilities. Of animals. Disappointed by the inability of full exploration you begin to lose your patience, maybe missing some story. Not giving up though as the reason of your life are the credits, you reaches the goal.

Decent, poignant game.

Beautiful...

On the outside anyway. The story was touching, but the controls made it difficult to focus on. Instead I found myself focusing on the lackluster controls and poor game construction. The first half was very enjoyable, but the last two levels with the exploding fruit and the demons were confusing and frustrating, respectively. The controls aren't precise enough for the kinds of jumping the last level asks for. I applaud actual difficulty in games, but if you're just in it for the story, then I recommend scaling down the curve or just making a video. It's difficult to make a game that is both challenging and hypnotically fascinating, but I believe that you have that potential. I hope to see more from you.