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Reviews for "Insert Coin: Pico N' Me"

Sorry

But i cant play the game.It either wont load,wont play right or keep freezing after it says 'Play'Sort out the bug asap man.

Torrunt responds:

Well that's doesn't sound like a problem with the game, most probably on your part. Either you flash version, internet or something else. Are you sure it's actually freezing? what freezes? the flash, your window/tab or the browser?

You can't really review a game you haven't played yet, you should have just sent me a message so please do so in future.

why didnt you just put a landmine right there???

no popwer-ups, no full-heal items, no checkpoints, why dont you just put a pistol in picos mouth right there in the 1st room????

above all that, good game, thats why you got a 3/10

ummmm

I liked your storyline but it was annoying you cant stay alive and the small bad guys are impossible to shoot and it is a nes game in a box. And the health meter is a pain in the butt.

Broken

The controls are a little to jumpy for my tastes. Also, when you die, the game freezes. I couldn't even get beyond the first room of the game.

This game has potential to be good. Just fix the controls and make it so that there aren't 100 enemies rushing at you at once. Also, the fact that the "S" button shoots and the "D" button goes through doors can get a little confusing in the heat of the moment. I think "up" should use doors and space bar should shoot. Up should jump as well. Fix the freezing glitch as well, please. Thank you.

Torrunt responds:

100 enemies is a over statement by far, the 1st room only have 4 worms and 5 shooters. You can easily take out the worms by them selves and the shooters can only have one guy shooting at you a once and pretty slowly (slow enough to jump and dodge the lasers).
As for the freezing after you die glitch, I've never heard of it happening, didn't the continue or quit message box pop up?
And for the controls; like i said to a later review, if i have time i might update this game with different control schemes to choose from or customizable controls. This is not very likely but a lot of people are complaining about the controls so i just might have to do something about it.

Too much to fix, but here's how

Let me do the good things first, because the bad is too much.

1. Game looks really good. The game has a great style to it.
2. Auto adjust angle on stairs is a real boon to the game.

Now, to get to the problems. I'm going to be far more helpful than the "ZOMG BURN" posts.

1. Jumping is way too much of a penalty that it really doesn't actually help with maneuverability. The jump is so slow and so hard to predict when he will land and you will gain control that I don't want to jump at all. This leaves me with the option to just stand still. This works for long distance fire.

2. Firing non-stop is great when it works. When you have the opportunity to stay out of firing range and fire non-stop, you're unbeatable.

3. You have to be at range to actually stay alive. Since jumping sucks, and aiming is unpredictable, flanking a portal to get at range is near impossible. Perfect example, the third room (if the bathroom is the second room). The upper spawn point IS impossible to get far enough away to take out, and it's impossible to flank to its left to get at range without taking hits.

When it's impossible to not take hits, and there's so few health packs, the game loses. You can't have more inevitable hit areas than health packs.

All this adds up to the following improvements.

1. Either of the following changes:
- Allow mouse control for aiming.
- Simplify aiming to either fixed straight, up angle, or down angle directions. (3 fixed positions).
- Snap IMMEDIATELY back to center whenever the user moves forward/backward WITHOUT HOLDING up or down. None of this slow adjust to center. You can slow adjust a direction but not center. It's stupid for me to fire at the ceiling for 3 seconds after I kill a flying enemy.

2. Either of the following:
- Speed up jump speed up and down
- Allow more directional control in air.

3. The following:
- Slow down weapon fire rate
- Make weapon do more damage.
- Have RESPAWNING enemies react to the player at SCREEN VISIBLE range instead of line of sight. Single spawn enemies can follow current logic (find the player at any range).

This makes it so the player isn't penalized for trying to avoid damage, but also forces the player to move around and avoid hits, which is the whole point for a platform game. This removes the difficulty from horrible controls to good AI and tactical use of the fire button.

This is why there's a great disparity of comments between the game is easy verses the game is hard.

Because at range the game is cakewalk, and at points the game is impossible if you can't get in a good flanked ranged position.