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Reviews for "Cosmic Crush 2"

Basic But Very Good.

I like it alot...thats all

A vast improvement

As with many of the people before me, I'm glad you were able to work out the bugs from the first one. Personally I didn't think you ever make a second one but I stand corrected.

First point of interest, the moons. Personally I really like them. I know that trying to program the ability to make understand the difference between something you can and can't absorb would be hard so you get no grip from on that front. However, I did find them interesting because I didn't use them as a defensive device as you suggested. I found they were better served as an offensive device. So good points there.

The other point, gravity. Like in the first one gravity is a big part of the game. I liked the realistic gravity but there was something you missed in this and got right in the first one. Even though my celestial body might be smaller then others, it should be able to alter their course ever so slightly (aka they should chase you a little). I like that in the first one because it made just that much more difficult to get away. With that said I also completely understand why gravity has no effect on the comets, it would be to easy/annoying if they did so you'll get no complaints there.

All in all, this a much better game then the first and I'm happy to see that revisited this game. Thank you.

Bi-Polar-Bear responds:

thanks for the positive feedback :) I used to have it so the moons wouldnt hit smaller objects (to make it easier to eat them) but i decided it made the game too easy, glad to see you dont mind, alot of people seem to complain about that in particular

did i win

i became a huge full screen black hole and couldnt, does that mean i win

Great, but a few things missing...

Overall, this is a great improvement over the first one. The graphics are much better (and make more sense with their collision fields), the loss of mass works better than an instant-fail condition, and the moon thing is helpful. I have only two suggestions for modifying it (or additions if you make another sequel):

*Moons should only be destroyed if they hit objects BIGGER than them. If they hit small things, maybe absorb the small things into their own mass?
*Also, two words: PAUSE BUTTON.

Aside from these missing things, it's a very solid game. And the camera-move thing helps a bit.

fun

entertaining, but the gravity fields of the big suns when they are together is REALLY annoying.