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Reviews for "Cosmic Crush 2"

A competent effort this time.

I reviewed the first version of this posted harshly. I pulled a double-take when I saw the title highlighted blue for an excellent score this time around, but I'll hand it to you this time, I kind of like it. Some tweaks to the size and frequency of larger objects make for far fewer of those inescapable gravity wells of doom, and it seems like the player's rock rebounds farther on an impact too, which usually makes it possible to escape the huge clusters with just major damage instead of guaranteed death. As noted by some other reviewers, though, it's still pulling that bug that causes larger objects to appear much smaller.

The game is at least playable and after its rocky start I guess I'm feeling charitable for that, so I threw an extra point on the rating. Not my favorite, I really may not bother playing it again, but it's much improved and I guess that deserves a word of congratulation.

Second time lucky.

Just as good as the first one, only this time it works much better thanks to not getting stuck on things that just clump together and eat you alive.

However, there is one annoyance left in it: the moons can't tell the difference between stuff that's not a danger to you and things that are. It makes absorbing smaller objects irritatingly difficult when you've got a moon on just about every possible area of the planet / sun / galaxy / whatever. Half the time, even with just one or two moons, you have to be really careful about how you approach edible stuff, else all that happens is you end up losing a few moons and obliterating the object that could've benefitted you had you not been surrounded with moons.

The obvious solution to the above would be to program the moons to only hit stuff that would otherwise harm you, and ignore things smaller than the main rock.

There's also the issue of replay value; there isn't very much at all here. Although it is a lot of fun the first time round, there's not many reasons to want to do it again (unless you just really love absorbing stuff). Why you took out the survival mode from the last one, I've no idea (unless it was hopelessly bugged or something).

This file is less than 1/5 of the maximum upload limit to Newgrounds, so there's a lot of free space for you to experiment with new modes / objects / stages / etc. This is a good start, and all it would take to make this potential top 50 material is a healthy dose of creativity.

Keep at it! This is gonna go somewhere good, if given enough time and effort.

Bi-Polar-Bear responds:

i didnt take the survival mode out, i took the level mode out, its only a survival game now, you can submit your score at the end.

mhm

i played it and it was kinda funny, but wtf was the ending about???
just a big black circle and nothing more, no credits, no ''hey you've won''

kinda gay

Almost there, just a little more

Compared to the first game, there is a huge improvement in graphics and overall feeling, but there are a few things that are just wrong.
I know that planets are positioned on stage randomly, but more often than not they end up too close to each other, like 7-8 planets three times bigger than mine grouped together in semicircle. Their gravity field is to strong and too wide to escape.
So, please, if you could make the program to position the planets a little less random, i think everyone would appreciate it a lot.
Last thing, good thinking with the comets, it's an interesting addition. Only, if you could make it so that they didn't orbit around you on their own, but insted it's you who control them i think it would make more sense as an attack/defense device(and it won't make the game too easy, but more challenging, because, as it is now, it's more about luck than skills)

as fun as it is

2 things

1 the gravity is too strong

2 its hard to control can u fix that