A competent effort this time.
I reviewed the first version of this posted harshly. I pulled a double-take when I saw the title highlighted blue for an excellent score this time around, but I'll hand it to you this time, I kind of like it. Some tweaks to the size and frequency of larger objects make for far fewer of those inescapable gravity wells of doom, and it seems like the player's rock rebounds farther on an impact too, which usually makes it possible to escape the huge clusters with just major damage instead of guaranteed death. As noted by some other reviewers, though, it's still pulling that bug that causes larger objects to appear much smaller.
The game is at least playable and after its rocky start I guess I'm feeling charitable for that, so I threw an extra point on the rating. Not my favorite, I really may not bother playing it again, but it's much improved and I guess that deserves a word of congratulation.