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Reviews for "TCT RPG"

3 stars for the effort but.. a few complaints

The speed bar for attack was too fast, in a matter of two and a half seconds it could reach the bottom and automatically shot for the top.
The STOP! boss was practically invincible if one was dead.
Easy game faint or w/e should be dispelled with a heal, but it's not.
The system itself is a little complicated, but that much is understandable.
Ignite takes four stacks to actually deal 116 damage (based on STOP! boss) which is dumb, it should be 2 because I could have hoped for more from smacking him around with a gay 2 damage every turn in the front.
middle row is essentially worthless, with either full out defense or full out offense, why is there a mid-ground?
Why is there no effort on health bars? I'd like no know if my weak attacks even did anything as a percentage of whatever health my enemy has.
While I enjoy the no mana system, there should be less of a cost for spells considering song only restores one button of 4 which is how much it takes for a decent attack.
The STOP! freeze is the equivalent of the frozen one being dead since it cannot be dispelled, wtf?
Suggestions:
Make your heroes stronger, it's easy to die if you can't get a good damage roll in the front row, or increase the reward in all battles.
There shouldn't be 2 chances to hit 2 blue buttons in like 5 seconds, how about 5 seconds to hit a single yet small blue section, slow down the damn system a bit!
The rune system in WoW:WotLK is a great form of no mana system with a few runes, and runic power, how about you check that out and make a copy? Or, maybe the buttons can regenerate in combat.
Add some revival kits at the beginning.

Grawsie responds:

The attack bar was faster for a few people then it should have been, this will be adjusted in the next game.

"The STOP! boss was practically invincible if one was dead." I don't know what his means so I will just address the STOP! boss in general. STOP! is intended to be very hard (though technically still possible) if you didn't use Ignite, but like all the bosses has a weakness that if you figure out makes him easier (in this case incredibly easy, as all you need to do is sit in back and use ignite until it explodes).

"Easy game faint or w/e should be dispelled with a heal, but it's not." I don't see why you should be able to revive 'dead' characters so easily, bringing someone back to life anytime you feel like it would be much too easy.

"middle row is essentially worthless, with either full out defense or full out offense, why is there a mid-ground?" that's a matter of personal choice, some play styles middle ground is a useful tool especially when you have more then 3 characters.

Lack of health bars is not a lack of effort on my part, I simply feel the enemy's health being hidden ads to the intensity of the battles, you will learn by doing how much damage an enemy can take.

Sing restores 0-3 "mana" randomly, it is unreliable at times but still very useful. However it generally needs to be used more then once, I can assume that you did not do so as you seem to think it always only restores 1.
Being frozen does wear off.

You mentioned it being too easy to die in the front row and then wonder what the middle row is for, try thinking about that one a little harder then get back to me.

I don't know what WoW:WotLK is but I the mana system I use is lifted from the game SM:AS and I find to be very effective in creating the type of gameplay TCT revolves around.