3 stars for the effort but.. a few complaints
The speed bar for attack was too fast, in a matter of two and a half seconds it could reach the bottom and automatically shot for the top.
The STOP! boss was practically invincible if one was dead.
Easy game faint or w/e should be dispelled with a heal, but it's not.
The system itself is a little complicated, but that much is understandable.
Ignite takes four stacks to actually deal 116 damage (based on STOP! boss) which is dumb, it should be 2 because I could have hoped for more from smacking him around with a gay 2 damage every turn in the front.
middle row is essentially worthless, with either full out defense or full out offense, why is there a mid-ground?
Why is there no effort on health bars? I'd like no know if my weak attacks even did anything as a percentage of whatever health my enemy has.
While I enjoy the no mana system, there should be less of a cost for spells considering song only restores one button of 4 which is how much it takes for a decent attack.
The STOP! freeze is the equivalent of the frozen one being dead since it cannot be dispelled, wtf?
Suggestions:
Make your heroes stronger, it's easy to die if you can't get a good damage roll in the front row, or increase the reward in all battles.
There shouldn't be 2 chances to hit 2 blue buttons in like 5 seconds, how about 5 seconds to hit a single yet small blue section, slow down the damn system a bit!
The rune system in WoW:WotLK is a great form of no mana system with a few runes, and runic power, how about you check that out and make a copy? Or, maybe the buttons can regenerate in combat.
Add some revival kits at the beginning.