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Reviews for "TCT RPG"

EARTHBOUND!!

wow wow wow! what do we have here!!

earthbound fans will definitely love this game the very moment they fought their first flower! even the encounter theme, u have faithfully recreated (although a la vocals lol). there are definitely parallels everywhere with the game we fondly love and remember (the monsters, house, roads, interaction, even the somewhat sarcastic narration!), but instead of feeling that this game is copied, u have actually infused enough of your own elements such that we feel like we are playing a eartbound, but we are enthralled by it!

i've only just started, so i don't know what the later parts will have in store for me. but i just have to write this review to say how excited i am about it!! (is singing similar to the function as praying in earthbound? ;D)

neat controls, nolstagic graphics and music, this game is definitely a wish-come-true for fans like me, who are hopelessly in love with earthbound ever since we played it, and have been praying that we would get to play it someday again.

Interesting Storyline. Music....eh. Decent JRPG style and controls. Cool look. A tad redundant on the world maps (but aren't all RPGs like this when you are beefing up your characters).
I really do like your steel-o (my spin on the word style [which I realized just now sounds much better in person then typed])
I truly hope for a sequel... meanwhile, I'll be checking out your other stuff.
Best of luck and please keep it coming...

TCT RPG

Very Earthbound esque, but pretty good for a flash RPG. Good jorb

Nice Flash RPG, but still needs some tuning.

The game conveys the kind of anxieties and thoughts that some might have had growing up. That feeling that the world out there is so dangerous (otherwise, why would you need so many cops?). Dreams of being an RPG hero of some sort.

The plot has a clear purpose-retrieve the medicine. Thus, it is a clear quest, and doesn't seem to dull or unfocused. You've crafted quite an RPG story here.

Never seen any RPG characters with synesthesia before. Definitely original there.

The battle system was different, although took a little getting used to. I figured that for standard attacks, you're supposed to press the C button twice-once when it goes to the middle of the lower blue area, and again when it rises to the middle of the top blue area, to do the best damage. It's similar to the swing meter in Hot Shots Golf.

The last boss was wonderfully satisfying.

Can't say it was a flawless game, though.

The tactics I used were virtually the same throughout the game. Why? Nobody learns any new abilities. The only new ones I've seen are those from the special flower things.

There weren't many opportunities to get items.

There were many spelling errors.

On the end of battle reports, it doesn't say how much money you get. (And monsters do give money).

There was no item sorting in the menu. A minor thing, although even a simple insertion sort would have been sufficient for the game.

Also in the menus was a lack of description for the special abilities. For example, I didn't know that Therapy Slaps healed HP until way late in the game. I thought that it healed status ailments like confuse.

New characters aren't leveled up to your guys. Bella was at level 6 while the rest of my characters was lv 13. Chadd, who was obtained later, was level 5???. For much of the game, they were delegated to the back as item throwers or meat shields on defense mode-funny, because Bella for the most part was talking all tough and whatnot in-game.

Casting spells from back row has reduced damage. I mean, spells like Thunder Strike and that all enemy-hitting water attack, both of which are obviously long ranged attacks. Not like it mattered though-those two spells sucked big time.

Boss battles give way too little experience for the trouble. The boss in the desert only gives 400 xp and take many turns and inflicts lots of damage on you. In the next area, the vestasites (normal monsters) give 448 xp and they go down in two turns. Same deal with the next boss.

Why give XP on the last boss? Weird.

Spoilers

Some of the character development is just... weird. Perhaps because the game, storywise, was rather short.

"I enjoy being by your side. Life is more interesting."
(But we just picked Bella up a just a short time ago. How did she make such a snap decision?)

Jump to Rahl-Mart arc came from out of nowhere. So was that whole brother who left a secret entrance in his room part.

And then, in one significant plot point (retrieving the guitar), Chadd goes on to say how he's all just obeying orders and authority up until now. This just came out of nowhere-he wasn't developed enough to say such a thing.

Awesome game!

I really love this game so far, though I haven't played it in awhile so I forgot exatcly where I have to hit for the bar thingy. The gameplay is good, since I'm at the begining I can't say much of the story but so far I think it's a good job! Just it's alot of walking. That's the boring part...