00:00
00:00
Newgrounds Background Image Theme

1Her0 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Chromium"

Ehh....

Nothing great. I'm surprisedd it got first place. It's not really that fun or engaging, there is no incentive to continue, no gratifying accomplishments. This is only par.

Repetitive

I am sorry but this game get boring and repetitive after a few stages, don't ask me how i managed to last until stage 10, there also were not upgrades , only occasional power ups which i found it sort of lame. My last words its only addicting the first few levels, other than that nothing new.

Lacks the feeling of accomplishment.

The gameplay is decent, I don't like the fact that the visible area changes depending on your position, not in that manner. Fells awkward.

The music has a too epic feeling for being repeated so much.

This game generally lacks the feeling of progress or accomplishment, simply increasing the firing rate and amount of the enemys doesn't make that any better.

The power ups are sometimes a bit too rare and the are pretty unclimatic.

The graphics are very nice I think, though, some enemys are a little bit too hard to distinguish from others, but that's just a minor issue.

....

I was enjoying the game until I paused it. Resumed playing, and I was thrown into a corner and couldnt move but was able to shoot. You should fix that little issue, pausing the game shouldnt screw you up that bad.

Good concept, great music for the game, and WASD controls made it nice and smooth.

Not so original...but still fxcxing gewd!

Well, the chaining system was from a game of yesteryear, "Ghosts of Hell", and that put a hurtin' on the score. I won't overlook this, but will go on quickly to the epic visuals and gameplay. Nice and fast, with power-ups that were godsends when a big-ass spinning blade nearly cuts me in two. Wonderful game you have here, and if I were you, I wouldn't be so surprised to have Daily Feature! 4/5, 6/10.

ChromeShark responds:

The chaining was one thing I thought worked well in Ghosts of Hell hence the similar system, but I did change it quite a lot for this one (consistent radius shape, no delay). I originally added a really cool ripple effect too, but that was causing too much lag so I had to drop it. Thanks for your comments.