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Reviews for "Chromium"

Normaly I don't like this kind of game...

... because I'm kinda bad at them, but that's beside the point. My gripes are that even at higher levels, the power-ups were still a bit sparse whit how busy the field was, and the delay on chaining from defeated enemies' explosions. The player's timing needs to be pretty precise to get a chain from moving foes, and getting more than a x2 or x3 chain seems to be pure luck.

That being said, I do enjoy this. The simple visuals work quite well for the game, and the trails left on the background feel like a nice touch, and it is nice that your ship has a small pull radius for collecting chromium. Also, a big plus for the levels melding together so easily. All in all, this is pretty solid, though an upgrading system of some fashion (scoopeman's sounds like a fair idea to me) would help keep the player engaged.

ChromeShark responds:

Thanks for your detailed review. Originally enemies had a much higher chain delay, but I hadn't thought to cut it out completely, maybe that would've worked better. A lot of people have requested an upgrade system - I expected this a bit and would definitely consider one if I made another game like this.

Good and smooth

But lacked anything that made me feel like I accomplished something. Maybe include medals or achievements on the next one and include some kind of upgrade system.

it was good

it was ok it was artistic music was a little weird for it though.

colorful

it was pretty fun, i was expecting more perminant uprades or power ups or something though.

ChromeShark responds:

Upgrades weren't part of what I wanted to achieve with this game, but will certainly be an addition if I make a sequel, which probably won't be until 2010 (which sounds pretty far away, but is only 4 months!).

fun

it kinda of looked like this was the first game youve made but stiil cool you should have upgrades in the next one