'I take one step forward and two steps back...'
Sorry, I'll get 'Never Turn Back' out of my head. *shakes head swiftly* There we go. That's better. Anyway, the title is self-explanitory. It's a good game, but a hindered one, unlike the last one. But how?
The graphics are a bit sharper this time around. The audio is at the same place where it was from the original. Fitting, but nothing exceptionally outstanding.
The story actually got a little spice this time around. I've yet to finish the game unlike last time, but it'll be enough.
Now for the gameplay; there were changes, of course. As for the 'positives', the traps were nice; Now my Poison Gems aren't so useless! And there's multiple modes! I like that.
Now for the ones that were for the worst, most notiably, the new experience system. It used to be that ALL the numbers were added as experience. Like If the score showwed 859,370 I'd get that much. Now, however, The first 3 digits are used, and I felt a little empty, and wrong. Like, I'll get 859 experience instead of 859,370. Sure, the curve was adjusted to fit, but seriously, not cool butchering the experience system.
The skills was also an issue. Very little of them are useless, though. What got me was the QUANTITY of the skills. In the last game, ther was just enough. Now, there's simply too much to the point my head spinned a few times.
As for the final nail in the 9 coffin, the difficulty. the last game's overall difficulty was just fine. Now it's harder, to the point where it actually frustrates me. It didn't ramp drastically, thankfully, but still.
I'll say it again: GemCraft 0 is a good game. Just not as good as the original. The afformentioned hurdles hinder the game, but not enough to make it a total disaster. Still, they ruined the game experience for me partly, and that made me poured out a number from the 10 numbers.
I give GemCraft 0 a Nine out of Ten. As a result of this score, Gemcraft 0 earns the Gold Medal.