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Reviews for "GemCraft 0"

Awesome..

but I personally think the first one was better. I don't know why, but there was something about the first one that was better than this one. Probably a worthless post, but while both of the Gemcraft games were epic, the first one was better lol

Great game!

I don't get the low scoring reviews or that this great game doesn't have more than 134 reviews yet, counting with mine. The concept isn't something new but there was pulled much effort in into it.

It's seems that I have remind some of you people that this is not your average "5-minutes-Newgrounds-game" that you finish with a "Well, that was fun, but too easy blabla, make moar ^__^" bullshitreview. This is something you can enjoy for hours. There is a lot of varity in the game modes, better than in the first gem-craft.

The quality is great. Graphic and engine wise. Why are people complaining about the graphic so much?? There aren't any big flaws in general and the new addictions compared to the original gem-craft are huge!

It's a true tower defense game and if YOUR attention span only lasts for your "average" NG games, then sorry...this isn't something for you then. Though don't blame this submission for your ignorance. This game is challenging, fun and most of all, a real time killer. Complains about this game beeing "too hard buhuu ;(" are mindless and show that some of don't want or can't handle games where you have to THINK for a minute.

Overall, an excellent sequel!

Quantity cannot replace quality

The game is fun, and clearly a lot of work went in to it (if you count the work that went into the first gemcraft. There isn't a big difference except for the traps.)
I like the trap idea, however the basics of any well-thought-out game are lacking, in particular balance.

The game is very challenging, and since it's usually the last few waves that are deadly, repeating the same level over and over quickly gets annoying. I suggest that the special modes unlock sooner, so that leveling up is eased. On the other hand, repeating a level is more fun when you haven't done it for a while... so this isn't necessarily the right solution to fix the learning curve.

The gems are extremely unbalanced:
A poison trap will deal at least twice as much damage as any other trap or tower of the same level.
Slow and mana-steal have their uses.
Armour reduction would be useful if only it worked (probability of reducing armour is too small)
Splash damage simply doesn't work, even when the enemies are piled on top of each other. (which automatically makes chain hit a better choice) You might want to check if it's a bug.

The abilities are also unbalanced. Replenish is mathematically superior to tower builder, armour, forge and flexible pool. The limits based on level fix this to some extent.

The levels are well balanced (although it gets hard very quickly)

Overall, a frustrating but addictive game.

Disappointing

Disappointing but fun, This just isn't as fun as gemcraft. the graphics are worse and no ability to slow your opponent down, even if there are traps they are so weak it makes them pointless to get especially since you would have to deal with enemy's rushing past you if you don't upgrade your towers gems.

really I'm not sure which one was first but when i look at the date it was submitted i assume this is the second one that is what is so disappointing

my suggestions is add things to slow down the enemy and make traps stronger, graphics really isn't a big deal. also make mana gain a little faster cuz that sorta screws a guy over at some points :P

Man people need to quit using noob it's stupid, if they die alot or lose so wut we all were noobs at some point, so ppl like P0NTIFEX quit using the word noob and quit thinking so highly of your self as if you're the god of video games or w/e.

hmmm >:(

Pls nerf lvl #15. yeah... I haven't had a problem with any of the other levels, but this one is just too hard. It's ruining the rest of the game for me.