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Reviews for "The Guardian: RPG"

Good potential.

It looks like you could take this game far, just fix some bugs/glitches and add new features. I noticed some bushes when cut you couldn't walk over them, some you could. You could walk over pots/vases before broken.

It was really annoying to have to press A to pick up an item everytime one drops. Should just make it explain what it is the 1st time and then be done with it.

A lot of the ground is buggy, I got stuck in the walls a few times and the big blob boss would sometimes hit me when I was above him but not really touching him, kinda annoying.

Needs more sound effects too imo, such as when you're walking and when you swing your sword even when swinging at nothing.

A save feature would be awesome, short or not. The baddies always respawning was kinda a pain in the ass too, since they didn't offer anything you need.

It was like w/e you left the room completely reset as if you did nothing but open a chest maybe, it's a pain in the ass when you're trying to do something esp if you're just exploring, and you might want to add a map so you can tell where you are, even if it's pretty easy to tell, it's always nice.

Anyways hope you make your next chapter soon with some bug fixes and changes. GL on future work.

Good

Wow. You did a really good job with this game. It is a clone of Zelda, but that doesnt mean it's not a good one. Overall i liked the fighting, the landscape, and the music to a certain extent. A couple of things that bothered me were when I talked to the villagers. If you press the key any longer than needed it skips through the conversation. It took me a while to figure out how to weild the weapon because of this. lol good job

good game

cant find that conrad fellow

pretty cool

it was a pretty cool game
like a underdog of zelda

Good!

Congratulations for your first award dude. Yeah, I think this game can get kinda boring. But for you to make some awesome sequel, I have some advice.

First, the button for getting items, starting conversations, advancing conversations and mainly ENDING conversations should be the same. Every time I got a ruppee I was slamming the a key until I saw I had to press s. Another thing is that you can't swing the sword while walking, unlike zelda. There, link stops when he swings his sword, but you don't need to stop holding the moving button.

This and more things, it will end up just too good.