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Reviews for "The Guardian: RPG"

It was ok

but i didnt get to play that far in cuz i got stuck wandering around for like 10 minutes screaming to myself WTF, but the animation was cute and the game was amusing, mostly because of at the name input screen i put "you little bitch", so i'd walk around and the old fart would be like "Go away you little bitch, im trying to sleep!" and people that would be saying other hilarious things, maybe include a strategy guide link, idk i just found it confusing as fuck, but im giving a plus 2 for the effort + the laughs i got.

For the Zelda comment

The author said himself : Zelda fans should really enjoy this game, because it was greatly inspired by the series. I really wanted to make something that could help recreate the feeling I had as a kid playing the games.

So don't come saying it's a copy past version, it was mentioned in the comments.

The author need good reply from viewers to help him make better flash, not comment that he already know. Thanks.

Pretty well made

It seems to be put together pretty well. The graphics appear to be a throwback to zelda (if not a direct clone :P) and the sounds are definitly directly from the series. Its sad, but I could remember the source of just about every sound effect I heard in that game :P. The main areas in need of improvement are, in my opinion, A) The text will occasionally go outside the text boxes. Big nono. B) You can't swing while moving. Not a bad thing in and of itself, but there needs to be some kind of sign that you can't do it. A sound effect registering that you pressed the button, but can't swing at the moment. Atleast not highlighting the 'S' key at the top. The best solution of course would be to program in the ability to move and swing, but thats neither here nor there. C) After getting through the forest and finding the bombs in the home at the other side my natural zelda experience told me to blow up the big rock and go through the spooky dungeon, but without the afformentioned experience there seemed to be little telling me to go drop a bomb on the rock. Maybe there was a note in the room that I missed. I think there was a scrap of paper lying about, but those are sitting around most buildings and none of the others did anything so I didn't pay it any mind. If that WAS a note for you then you should make it stand out more. Seeing as it is presumably holding information necessary for you to continue. D) I got the wood before talking to the blacksmith. Leading to some vague conversation. It seems as though I "skipped" a part of the conversation and was none the wiser. The first time I speak with the blacksmith it should be asking about the sword and not some weird thing wherein he already somehow knows exactly what I need. E) During both boss fights I noticed that hitting the menu button right as I got hit would cause me to take another hit when closing the menu. A very large annoyance if I was going into the menu for a healing potion to save my dwindling life, only to be killed immediatly upon unpausing. Pretty avoidable if you know its coming but there isn't really much reason to see it coming until its happened to you. Also the first boss seems to be able to hit you multiple times a little too easily. After taking a hit there might should be a bit more knockback to get you away from the bloby bastard. Just my opinion of course. The dungeons also seem a bit too straight forward. Zeldas dungeons were generally puzzles built upon puzzles, but the only real puzzle in this one was the room with the cannon, and that hardly qualifies. You seem to have put together a pretty good skeleton for a game, but it needs more meat on them bones. More complex puzzles than push the rock to the left, more interesting enemies than the "hold s til their dead" blobs and the "backup before they swing assuming they are still alive" goblins. This is a great starting point and with more work it could be very entertaining. Wow that was long. I think I kind of lost my train of thought half way through there and just started rambling :P

Passable.

It was a well made game, but there were a couple of issues I had.

The character needs to be able to block, otherwise there is no point to the shield.
And it would be nice if he could swing his sword while he's moving.

A bug

Maybe it's just me, but a lot of times, the text runs off the end of the bubbles and I have to highlight it to read it. Also, it's annoying having to swap between the mouse and the keyboard. Like, it's odd how you have to use only the keyboard on the first menu, but then the mouse after that. You should stick with one way or the other.