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Reviews for "The Guardian: RPG"

di-a-go-nal

- Please include a diagonal walking animation.
- Its odd to have to use the mouse to input you name.
- The trees look horrible compared to the rest of the graphics. They should look much nicer since there's a lot of them.
- include a sign or something that explains the "asd" gui thing on the top left. It can take time to notice it (since we don't have paciance because we see many games per day).

Otherwise nice game. I like the day night cycle a lot.

It was a good game

Just the bugs messed it up

Pretty well made

It seems to be put together pretty well. The graphics appear to be a throwback to zelda (if not a direct clone :P) and the sounds are definitly directly from the series. Its sad, but I could remember the source of just about every sound effect I heard in that game :P. The main areas in need of improvement are, in my opinion, A) The text will occasionally go outside the text boxes. Big nono. B) You can't swing while moving. Not a bad thing in and of itself, but there needs to be some kind of sign that you can't do it. A sound effect registering that you pressed the button, but can't swing at the moment. Atleast not highlighting the 'S' key at the top. The best solution of course would be to program in the ability to move and swing, but thats neither here nor there. C) After getting through the forest and finding the bombs in the home at the other side my natural zelda experience told me to blow up the big rock and go through the spooky dungeon, but without the afformentioned experience there seemed to be little telling me to go drop a bomb on the rock. Maybe there was a note in the room that I missed. I think there was a scrap of paper lying about, but those are sitting around most buildings and none of the others did anything so I didn't pay it any mind. If that WAS a note for you then you should make it stand out more. Seeing as it is presumably holding information necessary for you to continue. D) I got the wood before talking to the blacksmith. Leading to some vague conversation. It seems as though I "skipped" a part of the conversation and was none the wiser. The first time I speak with the blacksmith it should be asking about the sword and not some weird thing wherein he already somehow knows exactly what I need. E) During both boss fights I noticed that hitting the menu button right as I got hit would cause me to take another hit when closing the menu. A very large annoyance if I was going into the menu for a healing potion to save my dwindling life, only to be killed immediatly upon unpausing. Pretty avoidable if you know its coming but there isn't really much reason to see it coming until its happened to you. Also the first boss seems to be able to hit you multiple times a little too easily. After taking a hit there might should be a bit more knockback to get you away from the bloby bastard. Just my opinion of course. The dungeons also seem a bit too straight forward. Zeldas dungeons were generally puzzles built upon puzzles, but the only real puzzle in this one was the room with the cannon, and that hardly qualifies. You seem to have put together a pretty good skeleton for a game, but it needs more meat on them bones. More complex puzzles than push the rock to the left, more interesting enemies than the "hold s til their dead" blobs and the "backup before they swing assuming they are still alive" goblins. This is a great starting point and with more work it could be very entertaining. Wow that was long. I think I kind of lost my train of thought half way through there and just started rambling :P

Try debugging and using spell check

This game is a blatant Zelda ripoff, but fortunately I am a Zelda fan. Notes to you: Write your lines out in word first so you don't end up saying "in till" instead of "until." Second, test your games before you put them on a website. The combat was glitchy, Grandma did nothing, the potion shop was always empty, and I ended up quitting the game part way through the temple because I glitched into a wall and couldn't get out.

Enjoyed it

Keep up the good work I love the link to the past feel. One glitch I noticed was using the mask ont he second mask target would make me teleport into the wall but luckily it brought me to the next cut scene.