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Reviews for "Ge.ne.sis: Alpha Demo"

Great work

If you correct the grammar mistakes (Explanation of the High Priestess uses different Phrases for Phases for example) and do some fine tuning on the enemies you'll deliver some mighty fine work!
Combat system is easy enough to understand fast and fine enough to allow tactical battles, so I'm waiting for more.

Quite nice. I'll be keeping an eye on you...

For something in the Alpha Stage, this game does have potential.

Allow me to point out a few good things, if I may. The opening suggested hinted at what could be a deep storyline. I hope that you can deliver well on that note. Also, I found the combat system while not innovative, at least nicely executed so far. The Tutorial explained what it had to cleanly. The design of the Status screen looks like it should make navigating through it easy enough. And the fighting itself was simple, yet appears to have that little layer of depth that an 'Epic' RPG like this needs to keep people interested.

For improvements, there were a few grammer and spelling errors in there, which can easily be fixed before you release the next version. Also, provided you can do it, some voice acting might help for the Cutscenes. And I cannot stress this one enough: Be careful of the balance! Too many a game on Newgrounds have been plagues by too tough enemies or some unfortounate spell/magic flaws

I hope this assists you well, fairypoet, for I will be keeping watch on your progress.

-- Kahrne Annabelle Lee

Whoa. O_O

This game will be epic. I foresee that.
The music's tad repeatitive, some longer repeats maybe; there are some spelling mistakes (which aren't too serious i assure you. Phrase, instead of phase. and Enternal, instead of Eternal), and the demo is too butt-kicking.

DAMNIT. MORE PLEASE. :D

Cool

But

In it, it keeps saying "Phrases" in the tutorial
shouldn't it be "phases"?

excellent potential

looks like a fantastic start to what could be an incredible game.

Some Improvements:
*Music seems to be highly repetitive, maybe longer tracks?
*Whilst you're only showing the fighting system, there are some things lacking, such as defensive moves, and healing, that will be needed in your final product.
*Also, an option to switch around the move/action phases would enable for more advanced tactics when using ranged attacks in combination with melee
*Spelling needs to be looked over

Sustains:
*Excellent art work
*creative/fresh look at combat

Want to see:
*Gameplay outside of the combat system, perhaps have some adventure game elements, with inventory puzzles (classic examples: King's Quest, Space Quest, etc.), maybe even some platformer style obstacles, since you seem to have a movement system in place outside of the combat engine.
*Well thought out story arc that, while maybe not being completely original, doesn't consist entirely of "There's a bad guy doing bad things, I need to stop him"