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Reviews for "Ge.ne.sis: Alpha Demo"

Seems pretty fun so far...

but I had one little gripe. I'm not sure if it was for the tutorial or not but I felt the enemy was way too difficult for what kind of enemy it was. If you plan on having random encounter battles I would suggest making those enemies either half that health or maybe 2/3rds at most. I just felt I was fighting a boss right at the get go. Other then that, I loved the gameplay. If I were to suggest anything for the fighting mechanic then maybe finding some way to intergrate a team-attack if your allies are close and both in range of the enemy.

Anywho, thats what was on my mind in this game. I love the art and I'm looking forward to the release of this game. Intrigued on what the actual plot is too.

Glitch

Great game so far. However, the first enemy, if it attacks you. It freezes the game.

Nice

Found that if you don't follow the tut in the beginning that it glitches and you can't continue the fight.

Wow

Wow, this is amazing, just 2 minor glitches, but i love the game. The glitches are, when you attack, the health goes to negative numbers if you finish it off with extra dmg. And then, the wolf disappears, but it's tail doesn't. I love this game, and cant wait til it comes out.

Good work this far

But still needs much improvement.

Sometimes your graphics seem very professional, with much experience with degradé, yet other times they seems very amateurish. The Map Screen has too little contrast, making it a little harder to even see the trees. That doesn't work as eye candy, and will be even a bigger problem if you wish to add obstacles in the battle. Oh, and it would be better to have some background in the "internal battle" screen, something related to the "outside" background. The characters vary on strength of degradé, yet it looks a little out of place many times, mainly on the enemy's body parts. Respect the anatomy to get a better grasp of how the shading should look like, and if necessary use more than once the gradient tool per body part.

As for the UI, it's the most professional aspect of the game, with a intrincated level of detail and a color scheme that works really well.

Even if your drawings have a considerable skill, the animation itself needs big improvements. Since in a game of this type you might not use many body animations, you should take sometime to work on the inbetween frames, such as on Nera's backjump after she strikes. In the summoning effect of the Tarot, you had me surprised. Keep that quality on all animations on the final version, and you'll be fine.

Unfortunately I have to go now, so if you have any questions message me.
I hope I did not offend you, as I believe these tips will help you out.
Keep it up.