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Reviews for "The Necronomicon 2.0"

Um...

Not very different, felt exactly like the last game, just with different card pictures and a few new card effects here and there. Overall good game and the challenge mode is pretty entertaining.

neat game

wish i did understand it alot more tho =[

feel lucky today ?

The game's a nice idea altogether, makes me want to replay the "real" cthulhu game :D
But the balance of card effects has to be worked on. The whole system as it is right now is almost reduced to base on luck. For example - the challenges. You have 10 life and need to fight an opponent with 4 times as much. You start, have no healing card, your opponent plays a card giving you a 14-damage-clout, you die. Happy end. The challenges are ridiculous. The main game presents itself better - but still you need to rely on your opponent's stupidity. I love to see, when I force him to discard a card he could have used some turns before to defeat my ass.
What I also consider a bit unbalanced is insanity. In my opinion Xenophobia is a blessing compared to Megalomania. Who needs a weak monster, that doesn't attack, if one can just toss around spells doing far more than 10 damage? - without fearing insanity costs of course - because it can't get any lower than -10. I would employ MORE side effects with advancing insanity, whatever, but NOT just stop counting at -10. Or stronger monsters, maybe some which cannot be banned. Whatever, just something to restore balance and strategical thinking.

p.s.: in "CoC: dark corners of the earth" you don't stop being insane at a certain level. if it's to much, you commit suicide.

Plowking74 responds:

Committing suicide when really low sanity is a game idea I had from the beginning, but I never added it because getting the CPU to play effectively and not just send himself insane was requiring too many programming conditions.

The new game will be more tactical, and will have a deck editor as well.

good game

to bad its basically a re release and its way to hard.. i like the style but i hav like heal 6 and 8 and he does 14-17 damage and heals for 20.... couldnt beat more than a few fights... but i give u a 6 and 4 for effort

A Big Improvement with a Very Annoying Glitch

The game is more fun and interesting. All the creatures have unique abilities, the sanity meter gets more challenging, the cards are more fair, and best of all- NO MORE DUPLICATE CARDS (I was going crazy over the 100s of "dispel" cards-that take away all the arcane and elder sign stuff I had-that the opponent seems to have. The challenge mode is a great plus too.

BUT there's this one glitch that's killing the game for me. I'm in the middle of a duel, and its my turn so a new card would come up. For some reason, it's doesn't and my turn starts with only 4 cards I can play. So for the rest of the game, that slot is completely useless. I can't do anything about that other than quitting and restarting that duel- ONLY to find it appear again, randomly. And it's appearing more often the further I am in the game.

Plowking74 responds:

Thanks for that - I found the cause and will fix it.