I never thought...
that I'd end up playing a card game from 6AM to 10AM when I damn well shoulda been sleeping!
This is by far the most addicting thing I've played in a long time. I come from years of playing Magic: The Gathering on and off, and this was right up my alley. Plus I'm a bit of a passive fan of the Cthulu mythos (I read Simon's Necronomicon front to back for starters so I got most of the references). Very nicely designed.
I felt like the instructions were a little vague and it took me a few rounds to figure out, but I can't hold that against you since I was dead tired when I started. What really got me is that the opponent would do the most asinine things, like playing cards that work only if I've got a creature out when I've got nothing sitting there, or stealing my effects when all I had was a ridiculous taint. So the AI needs some serious work.
Other than that, I can tell that there a lot of strategic design was placed into how the cards were worded, however the wording on a few of them was so vague that they often had unpredicted effects, like the global dispel card banishing all the creatures as well? Again, once I figured these things out it wasn't too bad, but I can see how that would frustrate some new players.
Just to conclude this review, I wish this game could be played competitively. I guess that's just not an option with flash, but what a shame.
Fantastic project, once again. Thanks for the hours of fun (so far that is, because believe me I'm coming back!)