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Reviews for "Dungeon Sweet Dungeon"

Glitches. . .

This is a really great game, but it was really glitchy when i was playing it. If I have 5 monsters in a row, the hero would only have to fight 2 of them.
idk

Awesome

I definately enjoyed the game, it was addictive and I look forward to coming back to it. There was one annoying bug though. I wasn't doing too well at one point and there was one skeleton left in my arsenal. The hero ran all over the place and the skeleton wouldn't attack, or he wouldn't attack the skeleton...so the hero just kept running all over my dungeon...an endless loop. Maybe an inactivity timer could be created?

Good game, but buggy

First detail, and biggest gripe, you've got a bug that occasionally causes the game to freeze shortly after the hero gets exactly two steps into the dungeon. This invariably leaves me having to restart and go back to my last save. Currently, though, the freeze happens every time in the first raid after my last save, so that's obviously not helping much. That obviously means the freeze isn't random--some set of circumstances in the game consistently triggers it.

If you like I can send you my save data for debugging, if I can figure out where flash stores it. At the very least I can send a screenshot of my saved dungeon.

Also, I'd have to agree with dark-templar, traps ought to be upgradable, or at least removable. I'm hesitant to lay any level-1 traps specifically because I'd apparently be stuck with them for life.

Other than that, great game. The freezing issue is the only reason I'm giving it 8/10 instead of 10/10.

Played it when it was in the portal

And since then to see how the changes have come. I think this is a great game. I like the upgradeable traps, one of the first things I noticed was that it was a pain that I had to leave my lonely level 1 dart trap at the enterence for the whole game >.< And I like the breakable traps even though it is frustrating. An idea for them however, it only took one time of a level 1 thief breaking my level 9 dart trap before I got really annoyed. How about being able to fix broken traps for a cost depending on their level? thus saving me the extreme frustration of installing a expensive trap to only then have to REinstall it after some pain in the arse thief >.<
Along the same lines, how about the higher level it is the harder it is to break the trap? not sure why but it seems to me that a level 9 trap should be more difficult to break then a level 1 trap and it doesn't seem that way

Small glitch, sometimes when I have a few monsters in a row in a hall and the one in front dies I cannot replace him until two or three more dies behind him. I am unsure why this is but sometimes created a sizable hole in my defenses.

Anyways, otherwise this is a very imaginative and fun game. Good work :D

Very good!

This game is a good game, it reminds me of Dungeons and Dragons, and i like to build temples using that thing, awesome!