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Reviews for "Dungeon Sweet Dungeon"

Awesome with a lot of potential

This game is a great concept and certainly one of those games I can see my self playing a lot of.

The 2 points that need to be improved upon, which have been brought up already.

1. There is too much text, Make it possible to disable the text or else just have a limited amount. While I do enjoy the story line, you don't want it to take away from the gameplay.
2. The fighting is too slow. It needs to be sped up, maybe implement a button that speeds up gameplay. Or else speed up the combat all together.

Other than that, this game is awesome, I wouldn't mind seeing a little more eye candy, but the game certainly isn't suffering without it.

Great game and great concept but...

I have found only one glitch, when you load a game the menu on the right is gone, there is just a black rectangle fix that and it will be a lot better.

Good Job, good job.

Good job, hate to sound like Hancock, but good job. However, this game could turn from a good job to a great job. All the major bugs had already been mentioned (save/load, crushing - hero struck after the first couple steps happened to me too) as well as things that need tweaking (user-unfriendly monster + trap system, traps need to be upgradeable, raid could and should run a little faster, etc).

After finish working on all of the above I suggest:

Smarter AI: Hero shouldn't head toward the same wrong path more than once; I had a hero killed by a single slime that way (walk in - walk out - repeat).

More control/interact elements during raid mode, for example, doors, bridges, ice floor, strong wind that blow the hero toward one direction - some ways to influence the hero's movement during raid mode. Be careful on the balancing issue if you decide to use this one.

Monster/trap exp/levelling system - don't you have a dream to grow an lv 1 slime to lv 99 and watch it kickass? I do. This would offer a different strategy in beating the game then adding more monster and traps. (Few strong monsters + traps vs. Massive amount of monsters + traps) Monster healing, trap running out/refill energy could also be considered.

Digging - it would be great if we could "un-dig" or fill back a square.

Anyway this game have great potential, and thank you for making this game - I had a lot of fun watching a thief disarming 10 traps in a row only finally to be killed by a lv9 trap. :D

Really awesome game

Only reason I can't give it a ten though, is the saving has not once worked for me since the first time I played. Not sure what the problem is, but I have been inconvenienced three times now by this problem. But great job on the game!

bonisol responds:

Thank you very much! ^__^
I don't really know what to say about the savegame feature: it worked for me on all the computers I used to test the game...

A really good game

cant wait for 2 but untill then i have a problem with this one after i play for awhile when i start the raid the hero walks two stepps and then the game gets stuck and it also happened to me when i was playing on another site where the game was v.1.0
help?