It might be hard yet theres way to win
Well i pretty like the first xeno tactic like every one else, well for this 2nd xeno tactic it follows something like what people play on warcraft call " green Td" and i didnt really like it.
The way this xeno tactic seems to play could be play in two ways
1. mazing and puting many sam turret , making use of its range ( many suggested this)
2. build a vulcan , max damage or some damage with a lot of speed.
Speed is not really useless it just depend on the turrent used, if u try a vulcan with a Good speed and damage it works fine just that its weakness is its limited range.
upgrading cost the same for every turrent, try to find a good powerful upgrade turret during the starting actually can help.
theres a little glitch with the laser turrent, its damage bar its higher( when u going to build it) But it turn out to be lower when its builded YET its damage is higher than sam ( please fix this ~.~)
i haven't pass the 2nd stage yet just testing out stuff before continuing using another way to win these very pump aliens.If you compare this to the old xeno its like a different gameplay i kind of prefer the old one since im not a upgrade freak, its not even possible to upgrade that quickly for the first xeno , now u can use one turrent and shoot it up to lvl 9 .
For those who cant really pass the 1st level, build either a laser or sam turret , one only and max damage. every single alien should die in a hit for the first few waves.
hopefully the next xeno tactic will be like the older one i prefer the older game play.