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Reviews for "Evil Nights"

its a good game

it was good i liked it alot it was kind of slow

needs serious teawking

It was a good game with great graphics but there were some things you could have changed. First of all I agree with other reviewers like how you could have made more ground enemies and the uselessness of the other spells beside some. Another thing it was anooying how you have to keep going back and forth over and over again.

The teleportation spell didn't really fit it's name either I mean all does is make you transparent and go really fast it's only a litte different from a dash. The bowmen weren't that helpful and died a lot even a level 4 coudln't do much except distract enimies. Also I've heard people say that they only played it on easy mode well on medium you lose a lot of people.

This raises another question of mine why is medium called master I mean is'nt master supposed to be hard instead of infernal how does that relate to ranks? And I agree on the fact the city should'nt get so huge it practicly forces you to buy teleport. Anyway If you make a sequal relese a beta version something so you can use people critisim to improve it seriously this game had so many problems I had to log back after like over 3 months.

Decent

Interesting game, a bit generic, however. The bad thing that it's too easy, and most of the spells aren't needed. All you need to buy is teleport and freeze, the rest you have at start. Also you should add more enemies. The rest is fine though

Aye

I agree with the previous, a few more groundies would be nice, and maybe making the city actually upgradeable by the player, yknow, walls maybe catapults and footmen for ground enemies?

The game was excellent but way to easy, you dotn actually have to buy anyting other than a full fireball and a teleport spell to beat it, although the repair and heal are handy for the crossbows/houses.

Overall great concept that was well executed, just needs a polish for the sequel ;)

A lot of potential, but needs a lot of improvement

I like the idea of the sidescroller wizard, but it truly is way too easy a game. all you need is teleport, fire, and ice, and you can deal with everyhing. The only time I ever saw your ground demons was the first level, and after that, i just killed of the flying things too fast. I think there are a few things in this game you can do to really tough it up.

1)have more demons!!!!! they were coming too slowly, and once you get a teleport they die by the first house. Have the ground demons spawn independently, making you have to fight from more than one angle. Just bulk up the number so it is a telaportathon from one side to the next.

2)I liked the idea of CPU's, but they are too weak to do anything. This goes in hand with toughening up the demons. If you make the demons stronger, make the archers more than a token, so that you don't have to save them every damn time.

3) Get rid of the ice/fire combo. Its too easy. And WAYYY to repetitive make the other spells needed for different things, so that thew game reall does turn challenging.

4) Make it longer, like have some indefinitely long version, so you can get everything, and have more people, and have more demons come uptil they do overrun you.

This game has potential, but it needs a little bit of work to get it there.