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Reviews for "Mobile Weapon Zero"

graphics not so good

would have given you 10/10 on everything but didn't really like the graphics, i know some ppl like that kind but i really don't

other then that amazing game kept trying untill i beat it, will be looking for the next one

TylerProjects responds:

What kind of graphics would you be looking for? We are trying cuter ones now.. hmm..

Pretty good game

The game was pretty decent. It occupied about a half hour of my time and kept me interested. The only major annoyance i have with the game is with the fact that in the final battle, you fire the meteor gun at maverick and while the meteors are in the air, he is still attacking you and gaining his power back for more attacks. I had to fight him about 7 times just to beat him because it would come down to the wire and i had him beat with the meteor gun attack but he would attack me before the meteors came down and i would die first and lose.

It was good...

But it could have used a little more variety. The fights with the first two enemies were pathetically easy as long as you spammed you range attack and if you upgraded the gun, they were even easier. Also, there is no point to getting a sword at all in the game. Yes I noticed that your energy recharged faster when you used a sword attack, but your enemy almost always attacked with you anyway, and if they didnt then the lack of damaging power on even the strongest blade didn't make up for the extra speed involved. Just a suggestion, but maybe you could make swords more viable next round?

The visuals were great...as long as you never looked at your own unit. I loved how fluid the second enemies attack was, especially the tail attack. You actually get to see the tail raise into the air and the beam move up and hit your character. Then I look to my character as it raises up it's gun and become disappointed when it has no actual animation to it other than the gun is at its side and then the gun is aiming at the opponent.

Also, the sound was great and I love the Defcon Zero, however I dont love hearing Defcon Zero every single fight. Maybe add a second track in next time to give us some variety?

Another thing which would make the game more enjoyable would be to add more of a tradeoff for the weapons (mainly the ranged as the sword is pretty gimped as is). Like...the more max damage a gun can do, the less likely it is to hit. So when you get the secret weapon, you wouldn't automatically switch it out for your Napalm Scatterer because the chance to hit just might offset the amount of damage you do. As a sidenote to the tradeoff thing, maybe you could do the same thing for armor. Like say...the better armor you have on, the slower you attack. It'd be another one of those tradeoff things, would you rather attack twice compared to your opponents one, but die quicker; or would you rather attack at the same speed, or maybe half speed, but be able to take some serious punishment before dying?

One more suggestion before I'm out. I know it's not as easy to do as it is to say, but maybe you could try randomizing some things? Every enemy of the same type had the same...well everything. Health, damage ratios, loot, and fame all were exactly the same for each type of creature. Because of this (and the high yield of money you get from the second enemy), it was child's play to get enough money to buy the strongest gun and armor you can buy. So maybe you could randomize the money you get from an enemy, to a point that is. Like, have it in a range...say 50-200 for the first enemy, 250-500 for the second enemy, so-on-and-so-forth,

I'm not bashing your game, just giving some suggestions to make it better. I already like the game as is, but it just seemed too easy for me to actually enjoy completely. Anyway, those are just some suggestions and being completely programming illiterate, I have no clue how difficult it would be to put all those things into the game, so take from it what you will. Anyway, great game and keep up the good work.

good

when is the real game coming out???

Wow..

Amazing game, just wish it was longer and had more variety such as equipment and enemies