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Reviews for "Mobile Weapon Zero"

A great game, but demos are such teases.

I can't wait for the final product, but please finish it soon, as I have little self control.

I'd have to say it was pretty good.

This was actually a fairly fun game to play. I'd be happy to try the episode-based (longer?) versions you mentioned upon completion of the game.
There were two things that kept you from a perfect overall score in my opinion.
1. one enemy per area got a little repetitive, but this was a minor issue for me.
2. why was there no "super-mega" sword that you had to do a side quest for but was a "super-mega" version of the other equipment.
If I play the later versions you have of this I expect to have ultimate blade to look forward to and I don't want to be able to just buy it.
Other than that I thought that it was terrific. Keep up the good work.

TylerProjects responds:

1. Didnt have time to do more enemies. :p We will put in more in future.
2. Hmm.. no prob. Side quest for sword!

Beam cannon! FIRE!!!

Yeah! With the pow-pow zwam-zapakow! Was is to easy? Hmmm, no, however I never lost a battle. But there were some nail biting moments where, if I missed the next shot, it woulda been all over. I liked how the first shop owner looked like Rei Ayanami from Evangelion. For the future games I would suggest making a bigger price gap between the 3rd and 4th ranged weapon (If you're keeping the battle system). Speaking of the combat system, I might suggest tweaking for added variety. Now, since mostly the game seemed more showey than strategic (Though there was some strategy involved) maybe you could have a finisher button that unlocks if the enemy is in a certain range of health, and the finisher changes based on... Hmmm, fame level I guess. Or maybe you could by new finishers based on fame, and if you used a finisher to smite your foes you get bonus fame from the fight! YEAH! Anyway, just an idea. Overall, I think that this game has all the basic elements needed for a Japanese style RPG and actually lacked something that improved it. Now while its unrealistic, never needing to heal your mech was GREAT! Don't change this aspect please! And since I seem to be out of space: Good Game!

Very Well Made

this was a great game, but being a demo it was very short.

Good planning with the Meteor Cannon, but the celestial Armor took FOREVER to get. I was also kinda dissapointed by how there was no special sword to find.

Overall, the game was freakin' awesome, so keep up the good work! :)

Wowie

WOW u made a dang nice game my friend!

TylerProjects responds:

Thanks!

Nice to see someone still playing this. :p