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Reviews for "Gekisen card game"

The game is pretty hard, the RNG seems a little unforgiving, but with a little more updating, I think you have something here, it's a cool concept.

NEEDS WORK

i can't see the stat numbers anymore. Y?

I know you can do better...

this is a cool freakin' game... i love it.... i play it all the damn time because other games are lame and easy and this one isn't.... the only thing I have a problem with is that it seems like it's programed to work out in the computer's favor... no matter how good a hand i get.... the computer has one better..... also, there is a glitch.... whenever the computer uses the card that allows him to discard 1 or 2 cards..... he only loses the one card that says it allows him to discard.... but instead i am forced to discard a card or 2 instead of him.... any way.... very cool game.... i'd like to see what you'd come up with next....

Great Idea, just needs some tuning

I really liked the idea for this game the first time i played it, but the tiny and numerous flaws kind of blew my enjoyment away. A couple things that bothered me (which i'm sure have been mentioned before) had to do mostly with just the gameplay.
The thing that probably bothered me the most was the fact that when you lost in a belt trial, you actually went down a belt instead of just having to refight the battle, and losing a battle isnt very difficult in Gekisen. Maybe instead of bringing a person down a belt when they fail a trial, players could be given a different incentive to not lose like opening bonuses or special trials the fewer losses you have.
The second thing that bothered me was the bleeding effect. It's a good addition, but the player shouldn't be able to die from it. Like, their health can be reduced to 1, but it can't reach zero.
Another problem was the 'one turn' status cards. They seemed pointless, since around the time your next turn came around, the card's effect is dispersed.
Besides these flaws and some others, the premise is good and I like the hand illustrated cards. If remade, i bet it could be a 10.

addictive, but...

This game has a very good concept, but fails in a few crucial areas. My main gripe is that if you are going to have the cards being determined randomly, you MUST allow a person to discard. There have been countless times when I lost for no other reason than I was stuck with four cards in my hand that each would have kicked my ass if I would have played them. Card combos are also extremely difficult to pull off when you can't tell whether you should hang onto a decent card or play it before the opponent comes up with one that turns the game around. This brings me to my second point: There is no way that there should be an equal probability for high-powered and low-powered cards to appear. Most switching cards are either ruinous for a carefully built-up plan (if the computer plays them) or dead weight in your hand. They tend to favour the computer's inferior strategy. In addition, accumulating life, or especially hazumis, every turn gives one an incredible advantage, and the chance of drawing such cards should be rare. Finally, rather than simply increasing the life of computer opponents, it would make for a much more enjoyable game if the AI was strengthened instead. I realize that this would require considerably greater effort in programming, but it would be worth it.

Nevertheless, I wouldn't have taken the time to complain so much if I didn't feel strongly about this game. It IS highly addictive; I just wish it weren't so frustrating.