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Reviews for "Gekisen card game"

Sometimes you say "Why not?"

This game has interesting concepts and is much like Magic:The gathering, except all the good cards have been removed and you struggle for hours to get a single damage card.Other than sifting through pointless single effects cards and picking cards only to have them not work, this isn't such a bad game, although fixing the bugs in it might be a good idea.

Great Idea, just needs some tuning

I really liked the idea for this game the first time i played it, but the tiny and numerous flaws kind of blew my enjoyment away. A couple things that bothered me (which i'm sure have been mentioned before) had to do mostly with just the gameplay.
The thing that probably bothered me the most was the fact that when you lost in a belt trial, you actually went down a belt instead of just having to refight the battle, and losing a battle isnt very difficult in Gekisen. Maybe instead of bringing a person down a belt when they fail a trial, players could be given a different incentive to not lose like opening bonuses or special trials the fewer losses you have.
The second thing that bothered me was the bleeding effect. It's a good addition, but the player shouldn't be able to die from it. Like, their health can be reduced to 1, but it can't reach zero.
Another problem was the 'one turn' status cards. They seemed pointless, since around the time your next turn came around, the card's effect is dispersed.
Besides these flaws and some others, the premise is good and I like the hand illustrated cards. If remade, i bet it could be a 10.

Great premise, but flawed play.

I liked this game. I was playing for hours even with the flawed systems and interface. The layout it great, the cards are nice. I enjoyed the power-up system involved and the strategies that could be presented in a match. That said, here are the problems as I see them:

• No discard option. I often ended up with cards that I just used up to no effect because I had no use for them. There were also cards I was trying to avoid using, and ended up using one card out of six over and over again hoping for a discard. I doubt anybody wants to reset thier offense/defense when they have a 10 point lead over the opposition. I didn't want to use up all of my Hazumi points on a cure that I didn't need, after I racked up 84 of them just trying to see how big of a hit I could land.
• Not enough attack draws. There were matches in which I could not defeat my opponent because I could not hurt them. They were regenerating two health each turn, and I could do no damage at all, in any manner. I think the same can be said for the Hazumi cards also. Sometimes I'll end up in a increase/decrease match with my opponent without having an option to do damage or not.
• When the opponent discards, or uses a double attack card, it does not refresh your hand. It's also troublesome to know when you can go again, or if the computer is still choosing, because the cards they use in this process do not get removed from thier hand immediately.
• I found myself never using the poison cards. It seemed every opportunity I tried them out, the computer used the card that turns it into bleeding damage on me. For all the times I ended up bleeding, I could hardly ever find a cure. For every "poison to bleed" card I saved, I never got hit with poison.
• The one-turn effects are virtually pointless to use. They always work against the player also. Timers cycle after a card has played, before the effect. If I reduce the opposition's defense to 0 from 6, it doesn't last long enough for me to attack on my next turn. This makes the card dependent on the double attack one.
• When the other player uses the "see opponent's hand" on you, you can see thier cards. Just a wierd thing to do.
• When using multiple cards, it's slow to react. I'm not sure when I can use the next card or not. A text message notifying you when it's your turn would be helpful here.
• Spelling errors, simple ones. Strenght, Taclke, Typhon (Typhoon); another minor error that could improve.

A good game but too many bugs

It took a while to get familiar with this game but once I did, it was quite amusing to play against the computer. I like the large variety of cards – it allows you to play your cards in a strategic fashion (for example by holding on to certain cards and playing them later in the game when the time is right), and furthermore it gives both you and your opponent the chance to turn the game around with a single card (if it’s the right card in the given situation of course). The tournament feature is also a nice touch.
Unfortunately the rather large amount of bugs is a bit annoying and perhaps the game is too much based on luck.

After defeating your opponent you advance in belt ranks. These are the following ranks:
White, yellow, orange, green, blue, brown, silver, black, black 1st dahn, black 2nd dahn, black 3rd dahn, black 4th dahn, Blood Belt, Gold Belt.
After receiving the Gold Belt you can’t progress any further and you will have to start a new character if you want to keep playing. It would have been nice with a small animation or even just some text saying “Congratulations! You’ve beaten all of your opponents and received the highest rank of belts. You are now the ruler of the universe and we salute you” or some shit like that…

So in conclusion: This is a good game with annoying flaws.

ehh

Not really my favorite game, I hate how you move all the way down after you lose, I think it's b/a