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Reviews for "BattleMage"

What? He voted it all so well :( see why its a 7

First off I'd like to say this was a very fun game! I really enjoyed it, its a whole lotta fun. But the fun is soon taken out of the game as it gets annoying when you can't do a downward strike in mid-air and all the monsters are lined up against the rock waiting for you to jump down. Also the ledges are way to hard to jump, when you get to what I like to call the "end" of this whole game, there are 3 pillars and a mid level place you can jump into. But of course to get in there its really really hard, I tried about 10 times and only got it the second time I loaded, and then when it came to jump the next pillerish thing. I just couldn't do it, perhaps what the BattleMage needs is a geeky jump where he throws his hands backwards and crouches then throws everything forward and jumps with his legs flying towards the edge. Otherwise the ability to do 6 spells and change weapons all so so much fun, if only I could get past the first level, :( maybe battlemage 2 will do better, I'm going to go try and get past the second pillar. Otherwise great job.

Arclite83 responds:

Yeah, you've got a ways to go before the 'end', lol. The ability to do special attacks and stuff is nice, and I'll probably throw in things like that for BM2 (I have a large list of additions for the engine, should I ever do it), but in the beginning you're *supposed* to have nothing. Se even if it's in the game (you'll see what's there when you get there), you wouldn't have it at this point. As to the jumps - just walk to the edge and push the up arrow, I can't say more than that. Those jumps aren't even the toughest you will have to make without magical aide; and with it, the jumps become far more difficult to perform.

nice sprites

i like the way how u tried to make the mage dude look like you made him yourself bit i know that u just drew over megaman sprites lol

Arclite83 responds:

Heh, I know, I don't deny it. My own unassisted artwork is much worse; just look at the plant monsters!

It had a few problems, but was good.

A helpful thing to do would to be when you go to the boss part to be have full health again. I'd think you would be extremely good at this game as you guys made it, but think of how you make the levels as you are a person that has never played the game. And the voiceovers were a bit low quality. Anyway, it was a good game, but still has some stuff to work out. If its a battle mage, it should probably start out with at least 1 spell, also.

Arclite83 responds:

Good points, thanks for the review.

The voiceovers were a bit of a disappointment for me as well, I plan to go another route for voice actors next time.

And with the spell thing; I see the point, but the story involves a man with no magic to speak of becoming a BattleMage. BM2 will likely start with a super-powered Josh, to allow the user both to get a feel for the controls and early access to awesome abilities.

Thanks for the review!

A little cheat

I figured out part of how the saved game feature works. I could figure out more but I got what I need right now. It appears that the first set of numbers for the saved game contains certain information, TIMES SEVEN. It goes like this: (potion1)(potion2)(potion3)followed by a 3 followed by a five digit number indicating how much gold you have, and then multiply that whole number by 7. For example, for 999 gold, and 9 of each kind of potion, the number you want is
999300999 * 7 = 6995106993.
I don't know what the second number is at the moment. Suffice it to say that 6995106993-153838007 starts you with a silver sword, 9 of each potion, 999 gold, at the town before the werewolves.

Some tips, cheats

The main cheat I have to offer is how the passcode system works. You have two numbers, separated by a dash. The first number tells you how many potions and weapons you have and also how much gold. The second number tells you how much health you have, what screen you are in, and what magic spells you have. The best way to explain it is by example.
For the first number of the passcode,
123400093 TIMES 7 = 863800651
So, if the first number of your passcode is 863800651, this means that you have 1 small potion, 2 medium potions, 3 large potions, 4 weapons, and 93 gold, as you can see by looking at the number on the left. Note the multiplication by 7. The gold must be a five digit number and the other numbers should be single digit.

For the second number of the passcode,
381915 TIMES 307 = 117252817
So if the second number of your passcode is 117252817, then you have 38 health, are in screen 19, and have "15" for your spells. The explanation of "15" has to do with binary numbers, but instead of explaining that I'll just say if your spell # is
01 -- you have 1 spell
03 -- 2 spells
07 -- 3 spells
15 -- 4 spells
31 -- 5 spells
63 -- 6 spells
So in this case you have 4 spells. Note the multiplication by 307 this time instead of 7.

I also have some tips. Tip 1: Run quickly past all monsters except bosses instead of fighting them. You lose less health this way. Tip 2: If you decide to get money the fair way instead of by cheating, you can get money fastest by killing green blobs--lure 4 of them to attack you, and then you can dodge their bounces and hit them when they land.

I also have a problem. How the hell do I open up that top chamber after killing the red ninjas in the battlemage fortress? It just stays locked. Of course I could transport myself into the locked region using a passcode, but I'd rather follow the plot of the game.

Arclite83 responds:

Wow! Nice job cracking my code, seriously! Didn't think anyone would do that, lol. How you cracked the primes just floors me, lol.

As to the ninjas; it's a bug, doesn't happen all the time, and I'm not sure. It has to do with having 2 'bosses' on one screen. Some people can fix this by re-fighting the ninjas, others are locked out of both basement and upstairs, and are stuck.

Update: 6 months since my last game, and I'm working on BMII. It'll be more of a 'river sity ransom' or 'tmnt manhattan project' style game.