Hard game but very fun. I love the monsters design and the magic system.
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Welcome, wanderer.
Forest Shack is a game that I have been working on for two years alongside Template88. As my first experience at designing and coding a proper game I hope that any rough edges won't keep you from enjoying the journey through its dark forest.
These once familiar woods no longer feel the same.
If you need help, want to report a bug, make a suggestion, or just want to be aware of future projects and updates, come join our campfire at Forest Shack's discord!
The forest is unforgiving, so be careful on your journey.
Known issues:
If the game slows down or has issues try using Firefox or Opera. In case of continued poor performance or graphic crashes, try disabling hardware acceleration on your browser and then restarting it. VPNs can corrupt the game files while loading. Extended playtime might cause abnormal agitation in local vermin populations. v1.1 Fixed battle music bug, made S prompts easier to handle at the start. v1.15 The slug has been nerfed. It was too powerful. Working on streamlining controls. v1.2 Changed the key to initiate the aimed shot to Space to streamline controls and improved the tutorial. Also, the worm has been punished. v1.3 Added progress medals to find where players are struggling with the difficulty spike. v1.4 The Codex has been updated to include hints to beat the hardest monsters in the game! v1.5 Doubled gold rewards for the hardest monsters. v1.6 Bone totem tutorial is live, on top of new sprites, fixes and many balance changes. Also improvements have been made to medals to decrease the odds of players timing out from the API. Then improvements were made on the improvements. Then fixes on the improvements because they broke everything. So many hours of Javascript, Emperor deliver me from this binharic nightmare.
The final version of Forest Shack is live
v2.0 Is live!
Now your progress is saved locally on reaching a campfire up to the boss areas, so if your medal API times out or a slime tampers with the fabric of reality you can reload and continue your journey.
Hard game but very fun. I love the monsters design and the magic system.
i really want to love this game, its creepy and beautiful... but i have no idea what im doing. there's little in the way of instructions other than how to use your special attack, there seems to be a goal but no indication of how to get there either.
the little legend in the top left corner is extremely vague and gives the bare bones of the area youre going to. the enemies get incredibly tough really early it feels like and things are crazy expensive to try and balance the totem building and getting coins.
overall i think this could be an amazing game, but i feel like im doing a lot and getting nowhere. i get its supposed to be unforgiving, but even when you die you arent sent back to the beginning of the game, youre just dropped back in to struggle in the harder areas(?)
i hope to see this be worked on more!
I don't know what am I doing :'D
Please, put some info, like how works the attack mechancis, or what mean choosing a parth or other. This at least
Mechanics are not very intuitive or well explained or thought out. Nice music and atmosphere though.
Easter egg when the game start you can see the worfd fock