At 3/22/08 06:41 PM, Samurai wrote:
All I know is that Samurai will be a sweet-ass NPC with all the goods.
Right on. Here's a few other ideas i had: Users will have their own custom designed character sheets. Like the version 3.5 D&D, but modified for this game. I was working on how to simplify stats last night, and i came up with this. The 5 basic "character statistics" will be
- Strength (self explainitory)
- Agiility
- Health (important for all classes, ability to survive, increase HP)
- Intelligence (important for magic users)
- Wisdom (character's will power, and common sense)
Simple as that. (No charisma. Useless stat)
Anyway, i'm still working on how to put numbers on everything, but it's a good start.
Also, i got some ideas with the magic cards adaptation to the game. Players can equipt their character with a deck of cards. The 4 elements of these cards will be: Offense (melee attacks, magic attacks), Defense (heal HP, protective spells), Summon (summon allies, monsters), Equiptment (apply temporary items on your character for a bonus). With that basic structure, you can create an infinite number of cards.
Final thing. I though about what kind of game style this could be (D&D, based on medieval times, Warhammer, based on the future, etc) I think it would be interesting, to base this game, within Newgrounds. Meaning, like a futuristic style RPG, within a computer program. But it's all table-top D&D like. I should work on explaining this...hmm...