Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.14 / 5.00 17,139 ViewsAt 2/21/13 07:46 AM, 4urentertainment wrote: Hai guys.
Notice anything NEW?
Grats!
At 2/21/13 07:46 AM, 4urentertainment wrote: Hai guys.
Notice anything NEW?
You hit 3,984 posts?! CONGRATS!
The gold looks good on you, grats :D
At 2/21/13 07:46 AM, 4urentertainment wrote: Hai guys.
Notice anything NEW?
Did you change your hair?
D
Look no further: http://msghero.newgrounds.com/
At 2/21/13 09:11 AM, MSGhero wrote: Did you change your hair?
Grats :D
Wow that didn't format how I thought it would at all...
Look no further: http://msghero.newgrounds.com/
At 2/21/13 07:56 AM, Sam wrote:At 2/21/13 07:46 AM, 4urentertainment wrote: Hai guys.Grats!
Notice anything NEW?
...to both of you! ;D
At 2/21/13 09:36 AM, ReNaeNae wrote: ...to both of you! ;D
Thanks :)
At 2/21/13 09:57 AM, Sam wrote:At 2/21/13 09:36 AM, ReNaeNae wrote: ...to both of you! ;DThanks :)
SAM ?!?!?!?!?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Sam, your name isn't at the bottom with the other mods.
Look no further: http://msghero.newgrounds.com/
At 2/21/13 11:27 AM, MSGhero wrote: Sam, your name isn't at the bottom with the other mods.
It'll show up tomorrow... along with Diki's (Congats to him too)
...it's a modapalooza up in here!!! lol!
At 2/21/13 03:22 PM, knugen wrote: Grats Sam and 4ur! :)
Holy shit you're alive!
I mean
Thanks!
And thanks everyone! :D
Also I almost accidentally deleted your post when clicking reply :'(
At 2/21/13 03:31 PM, 4urentertainment wrote:At 2/21/13 03:22 PM, knugen wrote: Grats Sam and 4ur! :)Holy shit you're alive!
I mean
Thanks!
And thanks everyone! :D
Also I almost accidentally deleted your post when clicking reply :'(
^^ I check in on the forum a few times a week but everything seems so calm around here, so I haven't done any modding really in ages. Same goes for Flashing :( Hence the no posting.
With that said though I'm really glad that this place finally has some truly active mods again! Every forum needs that mod presence.
Could use some more people to test my game. I've added the ability to chase little birds aroind the map. Walk up to a baby bird walking at the start, press "a" and it will startle them and make them jump and flutter in the direction you are facing. This will be used be certian levels and objectives where you have to guide extra characters through the levels. Need people to try and make the baby birds clip through the wall of some how disapeare off stage. There are 5 birds in total in this test, if you still have 5 after moving them all around the map then thats good.
BETA GAME
Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.
Also congrats Sam and Omar
At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.
I wish you luck. After a dry spell, I have 3 artists I'm working with now :D
So, embedding fonts is dumb. It just did not want my font. I used the esoteric functions of the font class, and those told me the font was embedded, but it wouldn't show up in the textfield (yes, I used embedfonts before setting the format and that before setting text). Luckily, Flash Pro isn't COMPLETELY useless, and I could embed the font from a swf. Same with embedding wav audio files.
Oh Flash, you make coding bitter but embedding assets so sweet
Look no further: http://msghero.newgrounds.com/
At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.
Also congrats Sam and Omar
Do you have a game prototyped ready to drop some assets into? Do you have a portfolio?
Maybe you can't find an artist because you're not selling yourself properly?
- Matt, Rustyarcade.com
At 2/24/13 06:21 AM, Rustygames wrote:At 2/23/13 04:15 PM, Innermike wrote: Jesus when did it become so god damn hard to find an artist? I've literally been looking for one for over a year now haha what is my life.Do you have a game prototyped ready to drop some assets into? Do you have a portfolio?
Also congrats Sam and Omar
Maybe you can't find an artist because you're not selling yourself properly?
I think it could be the other way around. You're presenting a really solid engine, that already has pretty good art, and you say you have experience, so it could be scaring away some people. Or maybe Rusty's right, in that, the thread you made, you never actually mentioned what the game's idea was, whether it was just a platformer or if it's a puzzler or adventure or if there's a story etc.., so maybe it's a bit hard to get hooked.
As I mentioned before, have you tried contacting artists yourself? Look for the ones that are looking for work, I'm sure there's a lot of those whether on the forum or in NG's collabinator, and also try PMing some, whether here or outside, and see if they'd be interested.
Holy balls look at my post count. Quads baby
- Matt, Rustyarcade.com
At 2/24/13 08:28 PM, Rustygames wrote: Holy balls look at my post count. Quads baby
Fuck I screwed it up :(
- Matt, Rustyarcade.com
It's okay. I saw it, and laughed, when it was 6666. :)
trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);
true
true
Wat?
I think XML is the Dark Arts.
Look no further: http://msghero.newgrounds.com/
At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);
trace(xml.nonexistentNode !== undefined);
true
true
Wat?
I think XML is the Dark Arts.
Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.
At 2/25/13 04:54 AM, FlyingColours wrote:At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.
trace(xml.nonexistentNode !== undefined);
true
true
Wat?
I think XML is the Dark Arts.
I did not know that...I thought it was a stylistic choice rather than something different since java uses !=
Look no further: http://msghero.newgrounds.com/
At 2/25/13 08:29 AM, MSGhero wrote: I did not know that...I thought it was a stylistic choice rather than something different since java uses !=
=== and !== are literally literal :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 2/24/13 10:22 PM, Diki wrote: It's okay. I saw it, and laughed, when it was 6666. :)
Yey I'm glad someone other than me got some joy out of it!
At 2/25/13 08:29 AM, MSGhero wrote:At 2/25/13 04:54 AM, FlyingColours wrote:I did not know that...I thought it was a stylistic choice rather than something different since java uses !=At 2/25/13 01:18 AM, MSGhero wrote: trace(xml.nonexistentNode == undefined);Nice sleight of hand, but I know what you're doing. The opposite if == is !=, while the opposite of !== is ===.
trace(xml.nonexistentNode !== undefined);
true
true
Wat?
I think XML is the Dark Arts.
Is there any operator which is differently purely for aesthetic reasons?
The difference between === and == (or indeed !== and !=) is that it checks the type as well.
- Matt, Rustyarcade.com
At 2/25/13 01:40 PM, Rustygames wrote: Is there any operator which is differently purely for aesthetic reasons?
The difference between === and == (or indeed !== and !=) is that it checks the type as well.
Strictly speaking, I literally thought == and !== were opposites, a logical assumption.
Oh gosh, I'm turning into my friend
Look no further: http://msghero.newgrounds.com/
At 2/25/13 02:02 PM, MSGhero wrote: Strictly speaking, I literally thought == and !== were opposites, a logical assumption.
From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. In Flash especially, developing with the right frame of mind (and correct information) works to your advantage.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 2/25/13 02:18 PM, egg82 wrote: From an objective orientation, saying the == and !== execute opposingly has no base. Classically, the logical operative is to research truth, if perhaps even conditionally separating from the falsities of the internet. Blah bleeh blooh blih baigh whatwhatwhat
What the fuck are you even talking about anymore?