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Luis
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 04:57 PM Reply

At 2/12/13 04:53 PM, MSGhero wrote:
At 2/12/13 04:48 PM, Rustygames wrote: It sounds like fun, random teams sounds amazing, great way to meet new people. What do you do about time zones and such though? If I had only 48 hours to work with a designer I'd want us to be working in tandem the whole time
That's part of the fun...and frustration. It could be weighted or something so US are likely grouped with US, EU with EU.

yeah time zones make it really tricky, it helps if you literally set aside the whole weekend to do it. Like ive had australian teamates before and its very challenging being in the east coast. I'm all for a challenge but i feel like that sort of challenge is pushing it. I think if i knew id have like australian / japanese /indian / whatever teammates id probably just say fuck it and just try to marathon it. Its way disconcerting to pick up on discussions and stuff after theyve been discussed. Skype is helpful in that but i feel like you still feel lost the next day.

I guess it depends on the roster of the people interested. I dunno. Doing something for charity would be cool.


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MSGhero
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:06 PM Reply

At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?

I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.

Spring break, last jam was during fall break. I can't get a break here
Rustygames
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:10 PM Reply

At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here

Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions


- Matt, Rustyarcade.com

Luis
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:23 PM Reply

At 2/12/13 05:10 PM, Rustygames wrote:
At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here
Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

we can just appoint someone who cant participate or something but wants to be part of it to come up with a theme or something? If i know i wont be free to work on something on the weekend its going on, id be open to offering a theme or helping out with one or something.


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Luis
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:25 PM Reply

At 2/12/13 05:10 PM, Rustygames wrote:
At 2/12/13 05:06 PM, MSGhero wrote:
At 2/12/13 04:57 PM, Rustygames wrote: Good point. I think you're right, it'll work itself out, thinking too hard about it will just lead to delays and confusion. So when is the next thing and what will the theme be? Or are you all still discussing that?
I think the consensus was sometime mid-March. Theme will be announced the day it starts most likely.
Spring break, last jam was during fall break. I can't get a break here
Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

heres a full collection of jam based things:

http://www.newgrounds.com/collection/nggamejam5


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MSGhero
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:28 PM Reply

At 2/12/13 05:10 PM, Rustygames wrote: Cool, is there a hub page or is this it pretty much?
Who decides the theme?

Sorry for all the questions

There will probably be a thread dedicated to it since many artists would never see this page. And probably an announcement that points everyone to the thread. Someone who isn't participating should come up with a theme, maybe Tom. Judging will be more on us as jammers rather than the score it gets in the portal since people don't vote with "48 hr game" in mind. Multiple categories to be judged on and multiple places like ludum dare.

egg82
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 05:29 PM Reply

At 2/12/13 05:23 PM, Luis wrote: we can just appoint someone who cant participate or something but wants to be part of it to come up with a theme or something? If i know i wont be free to work on something on the weekend its going on, id be open to offering a theme or helping out with one or something.

I thought about that, too. What's AustinBreed's schedule looking like?


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Luis
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Response to The Flash 'Reg' Lounge Feb. 12th, 2013 @ 07:22 PM Reply

At 2/12/13 05:28 PM, MSGhero wrote: Multiple categories to be judged on and multiple places like ludum dare.

I do like the ludum approach .. where its more like superlatives rather than 1st place - whatever place.

Something we could do is just have everyone come up with theme ideas ... like the week before or something and then on the actual day draw one out of a hat, or have someone pick one or something. I dunno i think it might be a sloppy the first time we do it but itll naturally get better over time.

Tom also proposed the idea of using a specialized tab in the collabinator or something, where when a jam was going on, people could fill in blanks and no-shows quickly or something. So someone casually visiting looking to collab could be like oh theres a jam going on maybe i can jump in.

And then that tab would go away until the next one or something.

Its all spitballing atm like everyone else. So yeah.. it atleast has this place more alive than times past.


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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 05:27 AM Reply

I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?

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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 07:07 AM Reply

At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?

I'm digging the green ones. I don't like the Classic one.

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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 09:48 AM Reply

At 2/13/13 07:07 AM, PSvils wrote:
At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?
I'm digging the green ones. I don't like the Classic one.

I'm the only one who likes the retro look :'(

As for game jams,

The whole reason they started, and the definition Austin always used to describe them, is a community project to rapidly create video game designs and inject new ideas into the industry

So a successful game jam is one where you end up with information on whether this mechanic works or not, and why it doesn't work. So if you make an innovative mechanic and people love it, well congrats, you invented something new-ish. If people hated it, well now you know why. So the only way to lose in a game jam is by not making anything new.

Whenever I talk about game jams I always like to mention examples of games that were prototypes in 48 hours and later went on to make it big or even get onto Steam. I think mentioning these when introducing the jam would be perfect to inspire and affirm that, it's not a competition.

Luis
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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 11:16 AM Reply

At 2/13/13 07:07 AM, PSvils wrote:
At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?
I'm digging the green ones. I don't like the Classic one.

Yea i agree, the green adds some nice pop to it.


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egg82
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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 12:07 PM Reply

At 2/13/13 05:27 AM, 4urentertainment wrote: Thoughts?

I like the darker-green.
Why not just add an option to re-skin in the menu?


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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 12:57 PM Reply

At 2/13/13 12:07 PM, egg82 wrote:
At 2/13/13 05:27 AM, 4urentertainment wrote: Thoughts?
I like the darker-green.
Why not just add an option to re-skin in the menu?

I think it comes to a point where even though you could theoretically make a game that gives the player the option to personalize and customize all sorts of inconsequential aspects of the game based on their preference, it is sometimes better to just be assertive in your creations, and let the choices you made in your art direction, whether they be perfect or not, define a personality for your game. In my opinion this is one of the situation where too much choice can be a bad thing - even if all the element of choice is provide you with alternatives you might like better and doesn't force you to change anything if you don't like them better.

As for which color scheme to go for - I'm having a hard time deciding which one I like best. I feel like the fact that all the image samples are cropped into small portions is giving me a hard time getting a feel for it. I don't like the retro one, though.


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swishcheese
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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 04:50 PM Reply

At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?

I sorta like the retro look.....

I have a puzzle game that I have practically done i just need an ending cut scene animation (I am not great at art and animation, but I could make a half decent one). So far I have made all the art (as a place holder to begin with), but now I am looking for advice cause it may look terrible to some people. here is one level and the basic color scheme/art that i made for the entire game. Should i push through, and make an ending cut scene? Or is this crap and should I have an artist come in and save my ass? Thanks in advance for your opinions.

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 05:02 PM Reply

At 2/13/13 04:50 PM, swishcheese wrote:
At 2/13/13 05:27 AM, 4urentertainment wrote: I need some opinions on choosing a ground style for Joe 2.

http://puu.sh/21QDR

Thoughts?
I sorta like the retro look.....

I have a puzzle game that I have practically done i just need an ending cut scene animation (I am not great at art and animation, but I could make a half decent one). So far I have made all the art (as a place holder to begin with), but now I am looking for advice cause it may look terrible to some people. here is one level and the basic color scheme/art that i made for the entire game. Should i push through, and make an ending cut scene? Or is this crap and should I have an artist come in and save my ass? Thanks in advance for your opinions.

I think the text at the bottom should be the same font as the text up top, plus pushed down a few px. I'm not sure if it's the blocks or the tiles, but I get distracted by one of them. Like, I look at the game and I can't focus and start to get a headache.

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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 06:55 PM Reply

At 2/12/13 07:22 PM, Luis wrote:
At 2/12/13 05:28 PM, MSGhero wrote: Multiple categories to be judged on and multiple places like ludum dare.
I do like the ludum approach .. where its more like superlatives rather than 1st place - whatever place.

If, one day, the NG jam gets as many participants as Ludum Dare, it would certainly be great to do that! :)

@4ur: I like the green one too, I'm afraid. (Crust + fade stripe no body tiles) The retro one would come a close second, though.

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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 07:27 PM Reply

so today I learned that
A) We have a "gay, straight, and bi" club - it's quite neat, and
B) A Game Design and Develop club just came about this semester

I suppose i'll be teaching peoples code for the rest of my college years. I'm fine with this :D


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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 07:33 PM Reply

At 2/13/13 05:02 PM, MSGhero wrote

I think the text at the bottom should be the same font as the text up top, plus pushed down a few px. I'm not sure if it's the blocks or the tiles, but I get distracted by one of them. Like, I look at the game and I can't focus and start to get a headache.

Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.


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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 07:38 PM Reply

At 2/13/13 07:33 PM, swishcheese wrote: Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.

Yeah it does. I don't think you have to remove the color completely, just the pattern; but yeah it looks better like that anyway.

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Response to The Flash 'Reg' Lounge Feb. 13th, 2013 @ 07:59 PM Reply

At 2/13/13 07:38 PM, MSGhero wrote:
At 2/13/13 07:33 PM, swishcheese wrote: Thanks for the feedback. Does this give you less of a headache? changed the text, and I could center it, but sometimes there
will be two lines of text, so idk.
Yeah it does. I don't think you have to remove the color completely, just the pattern; but yeah it looks better like that anyway.

Yeahh, Im still debating. Cause this game has that retro feel and gradients were really used. I might try out some different colors or patterns tho without the gradient. When I do, Ill post link to em here.


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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 01:40 PM Reply

Hey I brought up Game Closure (HTML5 dev tool) at the office and Luis mentioned PrettyMuchBryce was trying it out. It reminded me of something that I REALLY WANT TO DO and we can actually start really soon on this...

I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

The plan was to start with Construct 2 because I've already been talking to the creator of that and he can give out some codes for full versions for the winners.

Next up I was planning Axel, a Flixel-like framework that uses hardware acceleration. I also talked to the creator of that and he's into it.

Month three could be Game Closure and maybe by month 4, Stencyl 3.0 will be out.

Doing this would let people learn and evaluate all the different tools and find their favorite.

We could also pop a 48 hour game jam between each one, just to open the field to everything.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?


This is the game JohnnyUtah and I have been working on.

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 02:16 PM Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

This would be really cool for helping people get into coding. I know some of the frameworks are in the wiki, but nothing beats a frontpage post. "So you want to make a game" or something to pique interest. Plus that's less AS2 posts we have to answer :D I don't visit the programming forum much, but I assume questions about the html5 tools would go there, and stencyl/flixel would go here.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

Whichever option reschedules the game jam from my spring break weekend. What would the challenge be? Like make a game before xx date with this tool? Will there be a theme?

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 02:42 PM Reply

At 2/15/13 02:16 PM, MSGhero wrote: Whichever option reschedules the game jam from my spring break weekend. What would the challenge be? Like make a game before xx date with this tool? Will there be a theme?

When your spring break weekend?

Also I'd much rather see a classic game jam first. To bring back everyone together again.

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 02:49 PM Reply

At 2/15/13 02:42 PM, 4urentertainment wrote: When your spring break weekend?

16-23 of march. I think we were planning on doing this the 15-16th.

Just my vote, though. I'm sure someone else's schedule conflicts with a new date
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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 03:01 PM Reply

As someone who didn't budge from AS2 til about last year, it takes a fuckin' lot to convince me to download and try to make a game in new software.

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 06:26 PM Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

I like this idea, it gives developers an incentive to test out the different tools that are out there and gives (much needed, I'm sure) exposure to the authors of those tools. As long as the tool for each jam is announced beforehand so we have a chance to dig through the documentation/examples a bit first, I'd certainly be willing to try it out.


We could also pop a 48 hour game jam between each one, just to open the field to everything.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

I like classic jams and the freedom they allow, so yeah, my vote's for "popping a 48 hour game jam between each one". I'd like to keep the mid-March jam a classic jam too, I'm excited to get back to jammin'.

As for the date, what works for everyone else? MGSHero, what works for you, if not the sixteenth? The open weekends for me within the next couple of months are:

March 9
March 16
April 6
April 20

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 06:34 PM Reply

At 2/15/13 01:40 PM, TomFulp wrote: I'd like to try a monthly challenge where each month we present a different development tool that people can make a game with. So everyone who is interested can make a game with that tool. You can get it sponsored, or just run ads, or whatever... But you've learned the tool that month.

This sounds pretty damn cool. It would give me an opportunity to do some videos and post them on my poor little YT channel :P

on a more serious note, it would give everyone a chance to look at new things (since that's a big part of programming - try not to get too comfortable with anything because everything changes very quickly) - hopefully we can get some fresh blood involved in development.

So I guess my question is - do you guys want to try doing a 48 hour game jam before something like this kicks off, or should I just get moving with launching a Construct 2 Challenge?

to be honest, i'm just looking for something to prove to myself that I haven't been using all my free time unwisely. A game jam is great for that, but if you have something better then I say go for it.


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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 07:03 PM Reply

At 2/15/13 06:26 PM, Archawn wrote: As for the date, what works for everyone else? MGSHero, what works for you, if not the sixteenth? The open weekends for me within the next couple of months are:

March 9
April 20

The 5th is the final competition for my ME design class, lots of sponsors show up and watch our bots do stuff. It might extend over to the 6th as well, so that weekend's out.

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Response to The Flash 'Reg' Lounge Feb. 15th, 2013 @ 10:30 PM Reply

I agree with 4ur. I would prefer a classic game jam first. (Plus, I suck at HTML, so HTML5 would be even worse for me.)