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egg82
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Response to The Flash 'Reg' Lounge 2013-03-24 01:38:56 Reply

At 3/23/13 11:35 PM, MSGhero wrote: I need opinions: if you fired an orange bullet at a red enemy, would it do full or half damage? What about a red bullet at an orange enemy? (assuming a red bullet does full damage to a red enemy, orange to orange, etc)

either half or no damage, depending on the game. If you want it to be balls-hard, go for no damage and say "hey, guess what? You're fucked."


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-03-24 01:47:53 Reply

At 3/23/13 11:35 PM, MSGhero wrote: I need opinions: if you fired an orange bullet at a red enemy, would it do full or half damage? What about a red bullet at an orange enemy? (assuming a red bullet does full damage to a red enemy, orange to orange, etc)

I'm gonna go to one of these thigns next year hopefully. Probably PAX east but whatever, it'll be more fun than I had this past week.

I think half is better than none because I'd feel the shot wasn't completely wasted.

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-24 01:48:59 Reply

At 3/23/13 11:35 PM, MSGhero wrote: I need opinions: if you fired an orange bullet at a red enemy, would it do full or half damage? What about a red bullet at an orange enemy? (assuming a red bullet does full damage to a red enemy, orange to orange, etc)

I'm gonna go to one of these thigns next year hopefully. Probably PAX east but whatever, it'll be more fun than I had this past week.

I say full damage, but it depends on how difficult it is to shoot the perfect color at the enemy.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-03-24 07:31:28 Reply

I've decided to work on a small game for April Fool's Day (it will be playable; don't worry).

Hopefully, I can complete it!

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-03-25 01:32:02 Reply

who's here for gdc we need to organize a meetup for like lunchtime wednesday or something

Mogly
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Response to The Flash 'Reg' Lounge 2013-03-25 14:49:34 Reply

At 3/22/13 10:16 AM, Luis wrote: I remember back when I was in my flash forum bubble, the general forum was just a toxic wasteland.

Aah, nostalgia


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Rustygames
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Response to The Flash 'Reg' Lounge 2013-03-25 18:36:11 Reply

At 3/25/13 02:49 PM, Mogly wrote:
At 3/22/13 10:16 AM, Luis wrote: I remember back when I was in my flash forum bubble, the general forum was just a toxic wasteland.
Aah, nostalgia

Dude I haven't heard from you in ages! What's new!


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Mogly
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Response to The Flash 'Reg' Lounge 2013-03-25 20:10:31 Reply

At 3/25/13 06:36 PM, Rustygames wrote:
At 3/25/13 02:49 PM, Mogly wrote:
At 3/22/13 10:16 AM, Luis wrote: I remember back when I was in my flash forum bubble, the general forum was just a toxic wasteland.
Aah, nostalgia
Dude I haven't heard from you in ages! What's new!

Ah hello hello. Yeah it's been a while ey?

Well, in my absence i've...
- Gone through uni (now got an animation degree, 2:1 (like everybody else))
- Bin travelling round a bit
- Paid a visit to the NG office two years ago too :). Is awesome.

How about you? What's new? It's weird seeing all new names here, like when they did 'Saved by the Bell: The New Kids'. But im excited nonetheless!


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-03-25 21:52:55 Reply

I'll make a normal difficulty where it does some fraction of the damage, maybe less than .5 to promote making secondary colors, and hard where it does 0 damage. Thanks guys. Now I need to find time to finish this last 1% of the RPG then to work on this new idea...next weekend I'll have all the free time that I don't have now

And I'll be the happiest person alive, with my 200 classmates who hate this class just as much as me
At 3/25/13 08:10 PM, Mogly wrote: How about you? What's new? It's weird seeing all new names here, like when they did 'Saved by the Bell: The New Kids'. But im excited nonetheless!

I'm seeing many new faces as well. Old faces, but new for me :D

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-03-25 22:11:15 Reply

At 3/25/13 01:32 AM, Glaiel-Gamer wrote: who's here for gdc we need to organize a meetup for like lunchtime wednesday or something

I just met I-smel at FGS. I'm here with Xelu and I'd totally be up for some meet up thingy.

The Ludum Dare guys are meeting up on Wednesday after IGF awards.

Also I just played BattleBlock Theater. There's a demo at GDC, in the West building, at this Microsoft corner in the lobby.

And I just realized my "Staff Pass" is just an expo pass, so I have access to no lectures whatsoever, so I'll need some help sneaking in.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-03-25 22:17:52 Reply

Once the event is over, I'll be nagging you guys to tell stories, especially your sneaking story, 4ur. :P

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-03-26 12:01:50 Reply

At 3/25/13 10:11 PM, 4urentertainment wrote: The Ludum Dare guys are meeting up on Wednesday after IGF awards.

I have a valve thing to go to wednesday night, and a mojang thing to go to thursday night, it'd just be better IMO to do it in the afternoon in the park by the convention center

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-03-26 22:38:35 Reply

At 3/26/13 12:01 PM, Glaiel-Gamer wrote: I have a valve thing to go to wednesday night, and a mojang thing to go to thursday night, it'd just be better IMO to do it in the afternoon in the park by the convention center

You should just come pop by our booth tomorrow, we're right at the entrance. Will you have time?

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-26 23:35:12 Reply

At 3/26/13 10:38 PM, 4urentertainment wrote: You should just come pop by our booth tomorrow, we're right at the entrance. Will you have time?

Your game looks great by the way.

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-03-27 00:03:47 Reply

At 3/26/13 11:35 PM, GeoKureli wrote:
At 3/26/13 10:38 PM, 4urentertainment wrote: You should just come pop by our booth tomorrow, we're right at the entrance. Will you have time?
Your game looks great by the way.

Thank you! :D

Rustygames
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Response to The Flash 'Reg' Lounge 2013-03-27 17:50:44 Reply

At 3/25/13 08:10 PM, Mogly wrote:
At 3/25/13 06:36 PM, Rustygames wrote:
At 3/25/13 02:49 PM, Mogly wrote:
At 3/22/13 10:16 AM, Luis wrote: I remember back when I was in my flash forum bubble, the general forum was just a toxic wasteland.
Aah, nostalgia
Dude I haven't heard from you in ages! What's new!
Ah hello hello. Yeah it's been a while ey?

Well, in my absence i've...
- Gone through uni (now got an animation degree, 2:1 (like everybody else))
- Bin travelling round a bit
- Paid a visit to the NG office two years ago too :). Is awesome.

How about you? What's new? It's weird seeing all new names here, like when they did 'Saved by the Bell: The New Kids'. But im excited nonetheless!

Congrats :D
Where did you travel to? Where are you working now?

I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(

At 3/26/13 10:38 PM, 4urentertainment wrote:
At 3/26/13 12:01 PM, Glaiel-Gamer wrote: I have a valve thing to go to wednesday night, and a mojang thing to go to thursday night, it'd just be better IMO to do it in the afternoon in the park by the convention center
You should just come pop by our booth tomorrow, we're right at the entrance. Will you have time?

Video please :)


- Matt, Rustyarcade.com

Luis
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Response to The Flash 'Reg' Lounge 2013-03-27 20:44:51 Reply

At 3/27/13 05:50 PM, Rustygames wrote: I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(

You grew up quite a bit actually, i remember the ninja-chicken dayz.


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mandog
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Response to The Flash 'Reg' Lounge 2013-03-27 23:59:26 Reply

I wish I could make flash


original I am.

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Sam
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Response to The Flash 'Reg' Lounge 2013-03-28 01:13:49 Reply

At 3/27/13 11:59 PM, mandog wrote: I wish I could make flash

Don't we all?

egg82
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Response to The Flash 'Reg' Lounge 2013-03-28 01:17:07 Reply

At 3/27/13 11:59 PM, mandog wrote: I wish I could make flash

I tried to make Flash one day. Then I realized I knew nothing about C++


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Innermike
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Response to The Flash 'Reg' Lounge 2013-03-28 06:45:16 Reply

I swear this thread has seen a surge in activity over the past couple months. I've resorted to lurking more though, I can't keep up with you guys.

Anyone here tried woking with SDL? I think it's maybe the first C++ framework I've managed to get my head around, the feeling of playing a native mac app written in C++ (wirelessly with my PS3 controller nonetheless) is reminiscent of the first time I used Visual C# and XNA, very simple, very out of my way. Although (I'll probably get some flak for this), I still prefer the way you handle 2D drawing to a canvas with XNA and Flash, like here's a png, let me take these pixels and put them here, why do I have to go through surfaces? For 3D I get it but not if I'm dealing with flat shit y'know? Maybe I'll come around to it eventually and feel stupid for ever thinking this way, who knows.

Here's a question though, why is it that on windows (one of the selling points of which is being the 'superior' gaming OS) it's such an unbelievable pain in the ass to get a PS3 controller working? (downright impossible in a VM) yet it took about 5 seconds to connect and use my PS3 controller over bluetooth?


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PSvils
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Response to The Flash 'Reg' Lounge 2013-03-28 06:58:37 Reply

At 3/28/13 06:45 AM, Innermike wrote: Anyone here tried woking with SDL? I think it's maybe the first C++ framework I've managed to get my head around, the feeling of playing a native mac app written in C++ (wirelessly with my PS3 controller nonetheless) is reminiscent of the first time I used Visual C# and XNA, very simple, very out of my way. Although (I'll probably get some flak for this), I still prefer the way you handle 2D drawing to a canvas with XNA and Flash, like here's a png, let me take these pixels and put them here, why do I have to go through surfaces? For 3D I get it but not if I'm dealing with flat shit y'know? Maybe I'll come around to it eventually and feel stupid for ever thinking this way, who knows.

As far as I know, SDL does have blitting? Look at their docs, that's the best way to find out, but from what I remember, it had the necessary utilities to do blitting etc.

To be honest, I tried to make an engine with SDL/OpenGL myself, and it was a great learning experience, and then I just took up Ogre3d :) Takes care of sooo many things for you, especially in terms of display configuration and being fully crossplatform!

P.

Luis
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Response to The Flash 'Reg' Lounge 2013-03-28 16:46:49 Reply

I can't remember if its been a month since we had that 'share something you've been working on this month' thing? but we should make that a regular once a month thing. I find it motivating to wrap up things or atleast make progress

hmph.


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Response to The Flash 'Reg' Lounge 2013-03-28 17:04:44 Reply

At 3/28/13 04:46 PM, Luis wrote: I can't remember if its been a month since we had that 'share something you've been working on this month' thing? but we should make that a regular once a month thing. I find it motivating to wrap up things or atleast make progress

hmph.

I was planning on asking later today, but now works too.

Finishing up the last 1% of this RPG, just a few transitions, finishing music, and medals left to do. Not sure if we are going to use other sites' apis on those respective sites...it's a bit easier to just let them use local storage, but then no medals on their accounts and the writer kinda doesn't want to anyway. Then beta testing and stuff. After that, I'm gonna do a me game jam with someone I helped here who can also do art. We have the game idea already, and I made a very basic engine a while back, but mainly I don't want it to take very long which is why I'm jamming it up. Might make it a week jam depending on how much content we want to add and how lazy he ends up being.

Then the isometric RPG from like a year ago that never got finished got resurrected with a new artist and new theme. We're gonna have it so that the results of each level will somehow affect the storyline and battles later on, for main and side quests. Maybe you don't necessarily lose the game by losing a fight, but then maybe you don't get the king's reward a few missions down the line which would equal new equips for everyone. Stuff like that. Also, you will be able to choose from 3 "factions," and the battles can be played from either perspective depending on which you chose in the beginning. One playthrough you might be defending the gate to the castle, while the next you are the one trying to break in, and the next you don't even play that mission but maybe you hear about it.

I had a pic of the current rpg last time, and the small game doesn't have anything yet, so here's a rough sketch of one of the main characters for the future rpg.

The Flash 'Reg' Lounge

Luis
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Response to The Flash 'Reg' Lounge 2013-03-28 17:22:38 Reply

At 3/28/13 05:04 PM, MSGhero wrote: I had a pic of the current rpg last time, and the small game doesn't have anything yet, so here's a rough sketch of one of the main characters for the future rpg.

Youre productive.

I'm doing spec work for the tank awards page at the moment, probably the most boring part of a design project. For as much as the trophies cost to produce we wanted to expand on the nominee page being more than just a wiki article. I eventually plan to revisit the past winners page with a proper template of its own. For now, itll just spit people to the awards hub on the wiki.

Spec pages are pretty boring looking so i added a little cutaway of the actual design for some context.

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Innermike
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Response to The Flash 'Reg' Lounge 2013-03-28 17:45:51 Reply

Shit Omar just realised you have a chance to be on A Life Well Wasted! Robert Ashley is going to be at GDC looking for stories.


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Response to The Flash 'Reg' Lounge 2013-03-28 20:12:21 Reply

A question for you pros: When you're on a solo project, with no artist, how do you make the game look un-amateurish?

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Response to The Flash 'Reg' Lounge 2013-03-28 20:44:48 Reply

At 3/28/13 08:12 PM, FlyingColours wrote: A question for you pros: When you're on a solo project, with no artist, how do you make the game look un-amateurish?

Find an artist. Or find free to use images, which might suffice but won't look good together unless they're from the same artist

GeoKureli
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Response to The Flash 'Reg' Lounge 2013-03-28 22:31:51 Reply

At 3/28/13 08:44 PM, MSGhero wrote: Find an artist. Or find free to use images, which might suffice but won't look good together unless they're from the same artist

yeah you can find an artist really easily, and it's better to do so. but I think most people can draw un-amateur drawings if they make the game concept abstract enough. You can also go retro with the style and people won't care how good it looks.

Not ditching pixel artists, there's some very talented ones but its pretty easy for an amateur to make something passable.
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Response to The Flash 'Reg' Lounge 2013-03-29 06:50:10 Reply

At 3/28/13 08:12 PM, FlyingColours wrote: A question for you pros: When you're on a solo project, with no artist, how do you make the game look un-amateurish?

Just well planned and thought out minimal programmer art. You can usually get away with it in most cases, unless you're making something with people...then I guess you need an artist.

I've had several game ideas that I think about with minimal geometric art on purpose, so that I won't need to get an artist. In fact I have an RPG idea that works with it too...

Either way, just see what works. Think of a geometric theme for it and try designing it like that.