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egg82
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Response to The Flash 'Reg' Lounge Oct. 18th, 2012 @ 09:14 PM Reply

At 10/18/12 09:09 PM, Innermike wrote:
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?

I dunno about the rest, but critic and Kurt chill in the Programming Forum.


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Response to The Flash 'Reg' Lounge Oct. 18th, 2012 @ 09:25 PM Reply

At 10/18/12 09:12 PM, PrettyMuchBryce wrote: I haven't seen Gust in a long time, but yes I do miss his psuedo code reviews. Also I do agree with Mike that there is something magical about the people that come in this forum as opposed to something like tigsource. Theres less douchiness and more just honest building.

People laugh at me when I say ng community is pretty good, especially compared to tigsource. I'll take poop jokes and dick jokes over the type of anger and hate on tigs any day of the week.

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Response to The Flash 'Reg' Lounge Oct. 18th, 2012 @ 09:28 PM Reply

At 10/18/12 09:14 PM, egg82 wrote: Kurt

Kirk*
as in Kirk-Cocaine

that was a derp moment on my part.


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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 03:30 AM Reply

At 10/18/12 09:09 PM, Innermike wrote:

Holy SHIT you're alive!!1

What have you been up to?

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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 07:59 AM Reply

At 10/18/12 09:09 PM, Innermike wrote:
At 9/27/12 03:51 PM, Glaiel-Gamer wrote:
At 9/27/12 01:36 AM, 4urentertainment wrote: Also, to Glaiel, where you working on Closure full time or were you in college or something?
Dropped out of college in 2010 to work on it full time when we got funding (from the behemoth actually, woo newgrounds)
Not surprised, I'm pretty sure 90% of the people here are friggin' geniuses. I remember being 14 and reading some of the threads you started when you were the same age and being like "Whaaaaaaa?"
The thing I always loved about NG is it had so much character, every other site on the internet was just samey web 2.0 politically correct smiles and neatly trimmed lawns, sure it may have had more flame wars than Kirupa or more swearing than... anywhere but it that's what made it special. Like, I learned to love the user levels instead of custom icons, in the reg lounge I pretty knew who was who just by seeing the level and aura, now it's seriously downplayed. This new system is more common and 'correct' or whatever but I liked how set in its ways this place was, I think the thing that really signifies my detachment from NG is the fact chat exists now. The old static chat page was like Newgrounds mythology or some shit y'know?

Aaaanyway, it's like 2am here, I'm going to go to bed.

Side note: this is the only site where I'd write this much on a whim.
Side side note: Do Toast, citricsquid, Gust, or Kurt-Cocain(I think) come here anymore?

Hmm, now that you mention it I posted less than 30 times in the last year, and my last 60 posts go all the way back to 2010. Quite a difference from the 7,200 posts I accumulated in 2005-2006. Either way - to answer the question: as per the reason I am surprised by my very low number of posts lately, I actually visit the reg lounge on a regular basis, and read almost all the crap you guys write in here. Probably one of the bigger reasons I post less now is because there aren't(or i don't get involved in) casual conversations around here so much. Only programming related things. And I'm not all too involved in programming, either. Looking back several years ago, we had immeasurably more spam and random chatter. And then in 2008-2009 it calmed down but we still had a solid reg base of the 2004-2006 regs, and we'd have conversations and debates about politics, programming, math etc.

With all the talks about this NG, this forum, and the reg lounge slowly dying over the last couple of years, one thing I find remarkable is how much this place matured. Interestingly I feel like the reg lounge matured with me. I am embarrassed to look at my 05-06 posts, but still, back then my retarded behavior and immaturity kinda fit in well within the community we had, and even though I was probably despised by some of the older more mature users, I feel like I was kinda popular back then and we were having a good time. I was not the only spammer and idiot. We were many. There was a large number of 12-13 year old regs back then. If I'm not mistaken, some of you newer guys are 14-15, or at least you were when you became regulars. But nowadays if someone comes over with obviously poisonous spam, they just don't get any attention, and very quickly we don't see them anymore.

I'm happy that this place changed, arguably for the better. New people who come here at a young age and stay here can benefit from a nurturing environment.

Ah ... It's been 2 hours since I opened this page to write this post, and in the midst of writing I have gone through waaay too many old posts and the post history of my account and the reg lounge to come back to a concise point. I guess I'll finish responding to you, briefly. I agree NG had (has) a lot of character as an online community. Genius is a strong word, but there were definitely a bunch of very smart, probably precocious kids. I see even today some of you younger guys are doing very impressive technical work in programming. In older days, people were much less efficient in programming and development, but we had smart kids who were doing very impressive original work, built purely from their math and mechanics knowledge. As for Gust, I'm pretty sure he browses this place from times to times. He has an alt that he was occasionally using. Surprisingly he is the one who changed the least, I was very shocked when I talked to him recently after a very very long time of not seeing him, and he used the word faggot several times during our chat :P


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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 10:45 AM Reply

At 10/19/12 07:59 AM, Toast wrote: Hmm, now that you mention it I posted less than 30 times in the last year, and my last 60 posts go all the way back to 2010. Quite a difference from the 7,200 posts I accumulated in 2005-2006.

You'll always be my favourite red boxing glove.

At 10/19/12 03:30 AM, 4urentertainment wrote: Holy SHIT you're alive!!1

What have you been up to?

Probably nothing as interesting as you. My last flash game failed to sell after ages on FGL and hundreds of sponsor emails, so I deviated off from flash to trying my hand at iOS development and I've ended up landing several different contracts just making in house apps for small businesses like flower shops for stock managing etc. Most of them being nearly identical in functionality and equally unnecessary, I almost felt like I was scamming people.

I liked the feel of native code though and so I tried my hand at working in C# on XNA games. When I realised working in 2D wasn't really any different to how I work in AS3 (since I blit things from embedded images to a canvas bitmap data) I got a little bored of that and wanted to try working in 3D. Though even then I felt as though XNA was coddling me too much and I'm a bit of a control freak so I wanted to write the renderer and physics etc myself, so I bought a few books and set up C++ and OpenGL on Xcode and worked away at that.
After a while though I hit a roof where my math ability really wasn't up to the caliber I needed it to be, so I paused all the actual programming and focused on my A-Level Maths and Further Maths (though I don't go in for classes anymore, I've been expelled twice now and my therapist recommends it since I have 'a problem with authority') and kept reading up on 3D math. I have managed to get a renderer going but the physics is my current wall. Then of course I have to worry about reading model files haha. It's been a great learning experience though.

The actual reason I came back here is because I wanted to take a break and make a flash game for a change but my art skills aren't exactly the best, drawing for a whole game would take me forever, truth be told I tried making a thread request for an artist 6 months ago and I had no luck :/ I'm on half term now so I spent the last few days working on a level editor and game engine with some starter art to see if I have more luck this time, fingers crossed.

It's good to see you applying to such prestigious universities, I got AABD last year in my AS levels and the only places I'm interested in going (Imperial, UCL) require like A*AAc this year and I can't row or anything so there goes getting in on extra-cirriculars. Cost of living isn't that high here, from what I've heard I could probably coast on what I've earned so far for maybe a year or two before I actually have to face reality.

At Some time, Sam wrote: Something about using libraries or something

I've always been adamantly against using ready made libraries when programming, I know how the old argument goes "Why reinvent the wheel? If somebody's already done it before, and possibly better than you, why bother recreating it?" I don't subscribe to that, and yes I know the "Technically if you're not just writing byte code or whatever you're building off something anyway" argument too. I'm also aware of the "If it helps people get past the barrier to entry to make inspired, artistic games then it should be supported" argument. Now that I've stated those in advance heres the thing: I think that barrier is a good thing. I think that once people have to go through the blood, sweat and tears of slowly building something from the ground up they can truly have respect for the medium and do it justice, I think then people are more likely to take a second or third look at what they're doing and make hard design decisions, it's like the steam green light fee, they don't gain anything from it, it's just a barrier to whoever isn't taking that shit genuinely seriously. The game I've been working on for the past few days honestly I could have probably just used flixel or something for a lot of it but I didn't and I'm super proud of the result. Also I think it's just a sense of ownership thing, like using a surrogate mother instead of adopting... or some less offensive metaphor.

Also, does Luis still chill in the animation forum?

Concerned Joe (not mine but still cool)

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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 10:58 AM Reply

At 10/19/12 10:45 AM, Innermike wrote: Probably nothing as interesting as you. My last flash game failed to sell after ages on FGL and hundreds of sponsor emails, so I deviated off from flash to trying my hand at iOS development and I've ended up landing several different contracts just making in house apps for small businesses like flower shops for stock managing etc. Most of them being nearly identical in functionality and equally unnecessary, I almost felt like I was scamming people.

okay, i'm pretty damn impressed.

I've always been adamantly against using ready made libraries when programming, I know how the old argument goes "Why reinvent the wheel?

having been on both sides of this whole thing (against and then for) I can honestly say that while true appreciation for libraries does come from having tried doing it yourself, the creator of that library only really wants people to use it.

I have tried to re-create many well-known libraries because I thought it was a fun learning experience. Now that i'm past that, i'll pick up a new library and a few tutorials on it without any regrets.


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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 11:14 AM Reply

That moment in Java class when someone asks how to copy an image to a JPanel without having to readd everything else, and you want to scream "COPYPIXELS DAMMIT."

That moment in Java class when you ask how to get around the half second delay between pressing a key and holding it, but your prof doesn't notice it and thinks you're talking about the framerate of keyevents.

I type as Java begins updating itself

I wasn't too fond of using libraries, but TweenLite and NAPE are too good. For other stuff, I usually make it myself. I wasn't about to make my own isometric engine though...

egg82
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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 11:24 AM Reply

At 10/19/12 11:14 AM, MSGhero wrote: That moment in Java class when someone asks how to copy an image to a JPanel without having to readd everything else, and you want to scream "COPYPIXELS DAMMIT."

"COPYPIXE-oh" xD

I type as Java begins updating itself

Every compile in Eclipse it just gets slower and slower and slower until it's eventually completely unusable and takes 5 seconds to type a single character. Then I have to close and re-open Eclipse.
You have the same issue?

It's the most annoying thing in the world, especially since it affects opening other windows as well. It all just gets slower without even attempting to use any of my CPU.


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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 11:37 AM Reply

At 10/19/12 11:24 AM, egg82 wrote: Every compile in Eclipse it just gets slower and slower and slower until it's eventually completely unusable and takes 5 seconds to type a single character. Then I have to close and re-open Eclipse.
You have the same issue?

Nope, only the first compile takes a while, but that's normal. Everything after that takes as long as it should.

egg82
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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 11:41 AM Reply

At 10/19/12 11:37 AM, MSGhero wrote: Nope, only the first compile takes a while, but that's normal. Everything after that takes as long as it should.

why does Eclipse hate me? Q.Q

I heard it's an issue with Apple computers, but... Well, I don't use Mac.


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Response to The Flash 'Reg' Lounge Oct. 19th, 2012 @ 02:35 PM Reply

At 10/19/12 11:41 AM, egg82 wrote: why does Eclipse hate me? Q.Q

Eclipse got bloated over the years. But still its waaay faster on linux (at least on my computer). The autocomplete is as fast as FlashDevelops on Windows. Eclipse on Windows for me always needs a noticeable amount of time to load up the autocomplete list.
Still there are always tricks to speed it up I guess.

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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 12:08 PM Reply

Quick question:
I'm going to make a pixel artist request soon in the collaboration forum, but before I expose my current game engine to scrutiny I was wondering, what do you guys think about a flamethrower as a weapon? I was thinking of using it as a game mechanic (lighting torches, melting ice etc) but I have a feeling it's a little too sloppy for combat, do you guys prefer a more straightforward projectile type deal or would you be interested in something a little more loose?

Also, can we start an argument about how 'haXe' is pronounced please?


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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 12:13 PM Reply

At 10/20/12 12:08 PM, Innermike wrote: Quick question:
I'm going to make a pixel artist request soon in the collaboration forum, but before I expose my current game engine to scrutiny I was wondering, what do you guys think about a flamethrower as a weapon? I was thinking of using it as a game mechanic (lighting torches, melting ice etc) but I have a feeling it's a little too sloppy for combat, do you guys prefer a more straightforward projectile type deal or would you be interested in something a little more loose?

Also, can we start an argument about how 'haXe' is pronounced please?

What are you looking for in combat? A flamethrower is a pretty neat idea as a game mechanic; maybe you should change combat to be able to fit the flamethrower more. Or give certain enemies fire-retardant suits or something.

Hex, but everyone says hacks.

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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 12:39 PM Reply

At 10/20/12 12:13 PM, MSGhero wrote: Hex, but everyone says hacks.

I pronounce it "haycks"


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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 03:50 PM Reply

At 10/20/12 12:13 PM, MSGhero wrote: Hex, but everyone says hacks.

Ye, Hex is the official way.

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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 05:40 PM Reply

At 10/20/12 12:08 PM, Innermike wrote: Also, can we start an argument about how 'haXe' is pronounced please?

So mike, before you took your break from the reg lounge you were saying how you want to make a game that is meaningful to you - something of satisfactory depth. I see you have some works in development. Have you made progress with that resolution?


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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 07:23 PM Reply

its hakes whymes with cakes

thats how i pronounce it

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Response to The Flash 'Reg' Lounge Oct. 20th, 2012 @ 09:46 PM Reply

Been away from flash for awhile. Have a game that is almost complete. I just need to add an ending cut scene and sort out some minor things. Just saying hi, and that I hope to become active if school work does not get in the way.

-Travis


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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 10:48 AM Reply

I just made a game system that creates a map grid, randomly fills it with buildings, glues any walls that're too close together, beziers corners, and draws main roads between random points. Then I pasted a car into it and flash crashed and I didn't save :(

aaaaaaaaaa I was probably kiddin myself if I ever thought that could make a map as fun as doing one by hand.

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 11:26 AM Reply

At 10/21/12 10:48 AM, I-smel wrote: I just made a game system that creates a map grid, randomly fills it with buildings, glues any walls that're too close together, beziers corners, and draws main roads between random points. Then I pasted a car into it and flash crashed and I didn't save

Man, I hit Ctrl+S like every 3 seconds. It drives me nuts when I don't save for more than a minute.

so my ASWars bot is going pretty well. I finally figured out a way to get it to do exactly what I want.
That's all i'll say for now :P


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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 12:52 PM Reply

At 10/21/12 11:26 AM, egg82 wrote: Man, I hit Ctrl+S like every 3 seconds. It drives me nuts when I don't save for more than a minute.

I always forget to save cuz I get used to not needing to save after compiling. After I have an "Oh shit, I haven't saved yet" moment, I subconsciously save. I also sync everything to Dropbox with SyncToy, which is really nice and easy to do.

so my ASWars bot is going pretty well. I finally figured out a way to get it to do exactly what I want.
That's all i'll say for now :P

I completely forgot about that lol. I have to study for a test tomorrow (and I'm lazy), so I might do some last minute AI.

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 01:00 PM Reply

At 10/21/12 12:52 PM, MSGhero wrote:
so my ASWars bot is going pretty well. I finally figured out a way to get it to do exactly what I want.
That's all i'll say for now :P
I completely forgot about that lol. I have to study for a test tomorrow (and I'm lazy), so I might do some last minute AI.

Wait...what's going on? :O

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 01:01 PM Reply

At 10/21/12 01:00 PM, PSvils wrote: Wait...what's going on? :O

Get with the program, man. Tree's post a few down about AS Wars 2012

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 01:28 PM Reply

At 10/21/12 01:01 PM, MSGhero wrote: Get with the program, man. Tree's post a few down about AS Wars 2012

oh, yeah. I got it now. You're all going down >:D

my bot uses prediction, and knows exactly how each AI "thinks" and how the battle will play out.
It does not use classification, however, so predictions are as dynamic as the bots its predicting.

in other words, it's a learning AI.


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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 02:29 PM Reply

At 10/21/12 01:28 PM, egg82 wrote: oh, yeah. I got it now. You're all going down >:D

my bot uses prediction, and knows exactly how each AI "thinks" and how the battle will play out.
It does not use classification, however, so predictions are as dynamic as the bots its predicting.

in other words, it's a learning AI.

*cough*tryhard*cough*

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 02:38 PM Reply

My bot may not be the best........ but its gonna look good dying!!!

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 02:41 PM Reply

At 10/21/12 02:29 PM, MSGhero wrote: *cough*tryhard*cough*

think you can beat it? ;)

so far my estimate is that it will be able to predict with a fair amount of accuracy up to 100 turns of the battle after being alive for 20 frames.

if you want to kill it, your best shot is to do so before then.


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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 02:43 PM Reply

At 10/21/12 02:41 PM, egg82 wrote: think you can beat it? ;)

I think I'm just gonna make mine look cool like swish's.

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Response to The Flash 'Reg' Lounge Oct. 21st, 2012 @ 02:44 PM Reply

At 10/21/12 02:41 PM, egg82 wrote:
At 10/21/12 02:29 PM, MSGhero wrote: *cough*tryhard*cough*
think you can beat it? ;)

so far my estimate is that it will be able to predict with a fair amount of accuracy up to 100 turns of the battle after being alive for 20 frames.

if you want to kill it, your best shot is to do so before then.

What is gonna be the name of your bot?? If it does what you say it does I wanna make a special case that goes and nukes your bot in the first 20 frames!!! lol.


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