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Power of Four Summer Game Dev Event

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Update: The Po4 Team List is here!

In 2009 Newgrounds hosted The Power of Three, a summer game dev event where teams of three (programmer, artist, musician) made games with the theme of three in three months. There were some amazing teams and many of them didn't finish their games but the really impressive part was seeing the lasting impact of the event. For example, Toss the Turtle is one of the most popular games in the history of NG and it was created by a team that formed during Po3. Zeebarf and EntropicOrder teamed up for Po3 and now have their own company. Adam Phillips and Weasel teamed up for Po3 and went on to make that awesome Brackenwood game that sorta fell through the cracks. Just this year I talked to some devs who originally teamed up for Power of Three, and I can't even remember who that was now.

For 2014, we're embracing THE POWER OF FOUR. Teams of FOUR now have FOUR months to create a game with the theme of "FOUR" somewhere in its design.

You can structure your team any way you like; it could be programmer, artist, musician and writer or programmer, character artist, musician and background artist.

One exception: You can use unlimited voice actors and they don't count torwards your team total. We decided this was important because we didn't want to limit the range of voices in a game, and leaving a fourth slot open encourages more teams to work with writers to supply their voice actors with good material.

When your team is ready, reply to this thread with your team name and roster of four team members. You may start development today, the deadline is October 14th, 2014.

Things you should figure out from the start:

1) Agree on how you will split revenue from your game, so everyone is clear.

2) Scope your game based on how much time everyone will be able to commit over the next four months. Don't expect to work full-time. If you're home from school for the summer, plan to have your game done before you go back.

You may seak sponsorship for your game but try to avoid sponsors with really ugly/lengthy intros and in-gameplay watermarks, they bum people out. Also if you want to run ads on your loading screen, please use the NG ad API for the NG version of your game; it defaults to standard 300x250 ads when hosted on NG because we now run a higher paying in-site video ad before your game.

Your game may be SWF, HTML5 or Unity; we support them all!

Please use the NG blog system to blog about your ongoing progress and share it with fans on sites like Facebook and Twitter! If you are devblogging as part of Power of Four but don't have front page news access, please PM me and let me know.

Our NG goals this summer revolve around Power of Four as well:

1) Get pre-roll ads running in front of HTML5 and Unity games.

2) Allow direct Unity game uploads, vs using the HTML5 ZIP upload system.

3) Get bug tracking integrated into the Project System.

4) Get project previews / hubs up and running (remember NG Alphas?)

5) Spread awareness of the Power of Four teams, their members and their progress.

6) Work with teams so the best games get big rollouts in the Fall. You can launch ahead of the deadline.

UPDATE: #1 is now done so all your HTML5 and Unity games are making more $$$ as of today! Be sure to enable rev-sharing under your account page if you haven't.

If you'd like to help a charity, you may rev-share with accounts such as Child's Play, The Yellow Ribbon Fund and The Breast Cancer Research Foundation.

I'll be setting up a page to document the teams. You can use this thread to announce teams, discuss the event, make suggestions and ask questions. If you are looking to find teammates, you may use this thread but also use The Collabinator and the most effective method of all: Directly contact people on NG who you want to work with. This is your chance to make something with people you admire and form bonds that will last a lifetime!

UPDATE: I made a massive Throwback Thursday post for 6/6-6/12 in the General forum.

I also made our Follow Friday post in the General forum.


Working on Nightmare Cops!

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Response to Power of Four Summer Game Dev Event 2014-06-11 16:20:20


@Zachary @Gobblemeister @EJR Let's do this.


Sig by BlueHippo - AMA

Formerly PuddinN64 - BBS, Icon, and Portal Mod

"Your friends love you anyway" - Check out Guinea Something Good!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:21:13


At 6/11/14 04:20 PM, ZJ wrote: @Zachary @Gobblemeister @EJR Let's do this.

Let me know your team name and I'll start the list!


Working on Nightmare Cops!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:24:49


On any other four months I would, but I'm all booked up with projects right now, so :(


Click the Squid -> 🦑

Response to Power of Four Summer Game Dev Event 2014-06-11 16:27:09


Also... I have yet to determine what the Power of Four logo should be and who should be commissioned to make it. Anyone have any ideas for a design?

I was thinking of something that looks like the number four but this is pretty ugly... The Power of Three logo was circular with a nicer symmetry.

Power of Four Summer Game Dev Event


Working on Nightmare Cops!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:27:37


At 6/11/14 04:24 PM, squidly wrote: On any other four months I would, but I'm all booked up with projects right now, so :(

There's always... Power of Five?


Working on Nightmare Cops!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:29:05


Cool!
I dont know a lot of people here, but I would like to join some group as background artist or animator,

Im kind of busy.. but I'll try to join this! :D


BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:34:02


At 6/11/14 04:27 PM, TomFulp wrote: I was thinking of something that looks like the number four but this is pretty ugly... The Power of Three logo was circular with a nicer symmetry.

I'm gonna use this as my logo, though the binary next to the programmer (I assume) should be 0100 which is 4.

Response to Power of Four Summer Game Dev Event 2014-06-11 16:37:52


At 6/11/14 04:34 PM, MSGhero wrote: I'm gonna use this as my logo, though the binary next to the programmer (I assume) should be 0100 which is 4.

Damn will have to keep that in mind for any final logo!


Working on Nightmare Cops!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:44:41


I am game for some voice acting.


II II lI

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Response to Power of Four Summer Game Dev Event 2014-06-11 16:49:50


At 6/11/14 04:40 PM, Zachary wrote:
you're welcome I'll take my $100 for the logo design now thx

I improved upon your ideas.

Power of Four Summer Game Dev Event


Sig by BlueHippo - AMA

Formerly PuddinN64 - BBS, Icon, and Portal Mod

"Your friends love you anyway" - Check out Guinea Something Good!

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:53:01


I am now slightly intrigued


play Etehfowr Against

BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 16:54:26


Hey if any one needs a voice actor for their project send me a private message I have some free time this summer and would like to add some games to the resume. Here is a link to my character reel http://www.newgrounds.com/audio/listen/549289 I also do audio editing and can do some custom sound fx if need be.

Response to Power of Four Summer Game Dev Event 2014-06-11 16:58:17


Awesome, looking forward to the outcome! Also, good luck with that checklist.

At 6/11/14 04:18 PM, TomFulp wrote: Adam Phillips and Weasel teamed up for Po3 and went on to make that awesome Brackenwood game that sorta fell through the cracks.

WHAT?! That game will never be finished? D':


BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 17:05:18


At 6/11/14 05:01 PM, Manly-Chicken wrote: Something like this?

What if it was like four dudes sitting around a campfire, and one guy is all lively looking telling a story, while another guy is typing on a laptop, another is on a keyboard with headphones and another is drawing in a sketchbook... But they all still look engaged, like they're excited about the idea and jamming out on their parts...


Working on Nightmare Cops!

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Response to Power of Four Summer Game Dev Event 2014-06-11 17:05:49


At 6/11/14 04:27 PM, TomFulp wrote: Also... I have yet to determine what the Power of Four logo should be and who should be commissioned to make it. Anyone have any ideas for a design?

I was thinking of something that looks like the number four but this is pretty ugly... The Power of Three logo was circular with a nicer symmetry.

This idea its all I got (sad),
of course, need details and improvement ahahah

Where can I find the number of three logo? I never see it

Power of Four Summer Game Dev Event


BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 17:07:45



What if it was like four dudes sitting around a campfire, and one guy is all lively looking telling a story, while another guy is typing on a laptop, another is on a keyboard with headphones and another is drawing in a sketchbook... But they all still look engaged, like they're excited about the idea and jamming out on their parts...

thats...comfortable ahaha
cool


BBS Signature

Response to Power of Four Summer Game Dev Event 2014-06-11 17:14:33


Hey, wait a minute, what's the fourth person supposed to do anyways? I honestly think you should've just ran three again, fourth is just... writer? Who needs a writer in a four person team ._.


Click the Squid -> 🦑

Response to Power of Four Summer Game Dev Event 2014-06-11 17:22:53


At 6/11/14 05:14 PM, squidly wrote: Hey, wait a minute, what's the fourth person supposed to do anyways? I honestly think you should've just ran three again, fourth is just... writer? Who needs a writer in a four person team ._.

We could do a vote if everyone else wants to just do Power of Three again... I think four brings some interesting dynamics to the groups, in terms of multiple artists, or writers, or level designers, sound effects... Maybe it's reaching too far though, I'll admit three has always been a comfy number for game development.


Working on Nightmare Cops!

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Response to Power of Four Summer Game Dev Event 2014-06-11 17:24:27


At 6/11/14 05:14 PM, squidly wrote: Hey, wait a minute, what's the fourth person supposed to do anyways? I honestly think you should've just ran three again, fourth is just... writer? Who needs a writer in a four person team ._.

Alternatively, we could change the event to "Three on Four", where we set out to see if that fourth person makes a big difference for teams who choose to have one... Teams of four use a theme of four, teams of three use a theme of three...


Working on Nightmare Cops!

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Response to Power of Four Summer Game Dev Event 2014-06-11 17:25:45


At 6/11/14 04:18 PM, TomFulp wrote: One exception: You can use unlimited voice actors and they don't count torwards your team total. We decided this was important because we didn't want to limit the range of voices in a game, and leaving a fourth slot open encourages more teams to work with writers to supply their voice actors with good material.

Unlimited voice actors? You know what that means. Time to throw my hat in the ring as a voice actor and get overlooked just like (nearly) every other time!

Hooray!

Response to Power of Four Summer Game Dev Event 2014-06-11 17:29:13


At 6/11/14 05:14 PM, squidly wrote: Hey, wait a minute, what's the fourth person supposed to do anyways? I honestly think you should've just ran three again, fourth is just... writer? Who needs a writer in a four person team ._.

Breidde writer, 4th could also be a troubleshooter/jack of all trades. I know a lot of peopl have through NG gotten acquainted with various disciplines, but might not be good enough to take a single task all by themselves. They can give feedback/ideas to the other members and help keep overview and communication, since they're not stuck to one perspective.


NEVER LOOSE FAITH IN MANCUNT

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Response to Power of Four Summer Game Dev Event 2014-06-11 17:42:20


Power of four? That's even better! I know I really needed a writer in my group last time. Or at least someone who thought of puzzles, important items and where these would be located. We didn't really have a sense of direction about the project at first, but settled with a point and click game in the end. Sadly it was never finished. I think a clear idea of a story would really have helped us work more effectively. Word of advice here; don't underestimate the importance of a writer.

Here's a quick logo design I just made up.

POWER OF FOOUUUURRR DURR

Power of Four Summer Game Dev Event


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Response to Power of Four Summer Game Dev Event 2014-06-11 17:44:24


Willing to help out if anyone needs an Animator/Artist!! Pm Me!


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Response to Power of Four Summer Game Dev Event 2014-06-11 17:44:37


At 6/11/14 05:42 PM, Whirlguy wrote: Here's a quick logo design I just made up.
POWER OF FOOUUUURRR DURR

I like that concept!

And agreed about the importance of a writer / designer / puzzle guy. It's something I've generally gone without but right now I'm working on a game where I feel like a level designer in particular could really help sort some things out. Maybe these event will ferret out some people like that - they can be hard to find if they don't have any established work.


Working on Nightmare Cops!

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Response to Power of Four Summer Game Dev Event 2014-06-11 17:45:14


At 6/11/14 05:24 PM, TomFulp wrote: Alternatively, we could change the event to "Three on Four", where we set out to see if that fourth person makes a big difference for teams who choose to have one... Teams of four use a theme of four, teams of three use a theme of three...

Regardless of what you decide to do, I want to take part in this as a musician. I did not take part in Power of Three and I'm glad that you have given me another chance.

Response to Power of Four Summer Game Dev Event 2014-06-11 17:53:33


oh this looks cool =D

Response to Power of Four Summer Game Dev Event 2014-06-11 18:00:55


How 'bout this?

Power of Four Summer Game Dev Event


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Response to Power of Four Summer Game Dev Event 2014-06-11 18:01:36


At 6/11/14 04:18 PM, TomFulp wrote:

:You may seak sponsorship for your game but try to avoid sponsors with really ugly/lengthy intros and in-gameplay watermarks, they bum people out.

For sure. Nothing makes my heart cry more than a sponsor putting their stupid ass intro video on my work. I wish all sponsors were more cool about this like ng, kong and ag are.

Response to Power of Four Summer Game Dev Event 2014-06-11 19:15:57


I'm really looking forward to this. I won't be able to participate this year, as I'm being drafted, but I'll still be able to enjoy the submissions :D