I'll post just to say I'm down if there are people interested in working with me.
23, B.F.A. Game Design; from George Mason University.
I've almost exclusively worked in Unity in the past and would prefer to use it for this project.
I'm a programmer and 3D artist (3DS Max, Blender, Maya; been working on a Voxel tool of my own; which might be used in this project, if people are interested).
Looking for (ideally for a group of four):
A writer/designer (needs no skills, except design; dedicated level designer in late project time (if a non-procedurally generated game goes a long way)).
Another 3D Artist OR a 2D artist; depending on the direction of the game.
Would talk to all comers; though I've had problems with asset pipe-lining if multiple programmers before (Unity isn't the best at source control).
As for genre. I have a notebook full of ideas; open to 3D and 2.5D platformers, FPS's (including DOOMlikes), Roguelikes, RPG's, will discuss more if people like.
Hit me up anywhere.