At 1/6/13 02:56 AM, Lurid138 wrote:
This isn't a theory, this is a fact.
Let's go through your big-ass wall of text, shall we?
This generations games are "Dumbed down" to the point of boredom. With very few exceptions such as Capcom, Atlus and Nintendo, Game developers have fallen prey to the modern gaming epidemic that is Mainstream gaming.
You can't really put Nintendo or even Capcom outside of the "mainstream", especially since that they do just that in their games, and in the case of Nintendo, to the point where it is dumbed down greatly, at least in most of their games.
Today, we have millions of gamers buying into the market.
And what's wrong with that? You need to make many different types of games to attract as much people to a medium as possible.
:Everyone from youngsters to people like my 50 years old father buying Forza 57.
If people like a certain genre/franchise, then they'll keep making it, simple as that. Why deny the masses what they want?
Everyone owns a game console or a Steam account these days. Every single household has some sort of modern gaming medium within it.
Your point being?
Because of this "Mainstream" gaming, we now have people of ALL skill levels playing many of the same games. Now, having lived in a house with a few guys, all gamers (Some MUCH better than others ). I've seen what developers have tried to accomplish due to this massive mix of skills.
Just like what I said earlier, more people means that they will be more types of games available at different levels of difficulty.
Where as he is used to playing through a game, shooting Russian extra #376 over and over again, with no repercussions for his careless run into harms way, Mega Man X requires a bit of thinking, a lot of timing, learning, ease, control and a bit of focus.
Oh, so you want a cookie for playing Mega Man X instead of COD over and over again, {never mind the fact that these two franchises are oh-so-similar in some ways.} that still doesn't prove anything, and if anything, this seems to hint on having an old-school bias.
This just proves a point, with games like Trails out there, games that can not only be extremely challenging, but beyond satisfying once completed, the modern gamer masses don't know how to handle it at all. They think the point is just to rush to the end and watch the final showdown play out in video. Rather than actually have the satisfaction of struggling through a game like Mega Man X, collecting, learning, trying, dying and eventually beating the "Boss".
Yes, because struggling to beat a game with no real incentive other than seeing the ending is much more satisfying than whatever we have today. You do realize that there are radical shifts on game design and audience the last 20 years or so, right?
Not saying that you have a point or that all of said shifts were a good thing per se, but as an industry, they have to adapt from the old ways, and adjust from the new. That's why they made games with password saves in the past, then it's save points/checkpoints later on, so nobody has to repeat playing the game from the beginning if they screw up on the final level or whenever.
Most "gamers" out there today do not have the attention span or patience to handle a hardcore game. You know, one worth beating and bragging about.
Here we go with this "hardcore" game argument, which is about as shallow as the hardcore gamer argument. These are simply labels that fanboys and hipsters like to put on a game, just so they can be all badass about having or beating that game, and put others down for not getting or even trying the game, even if they have no interest in playing that game in the first place. I love old-school games as much as the next person, but that era of gaming has a lot of flaws as well, and as an industry, they have long evolved from that point.
The point I'm trying to make is that games and gamers are much different now than it was in the past, and trying to think that the old-school games are superior because of difficulty is so much higher is absolutely egregious. Now if you happen to enjoy said old-school games for the challenge or whatever reason, more power to you, but don't go around casting aspersions on modern games for being different, or in some cases better than it was in the past.
There are a decent amount of challenging games today, {that's not including games with the expert/hard difficulties as an option} you simply need to know where to look.