At 12/27/12 12:30 AM, DeIirium wrote:
At 12/26/12 10:46 PM, orangebomb wrote:
There are games today with retarded AI and old games with good AI, that has nothing to do with this,
Actually, it has a lot to do with this. Plus, I never said that all AI in old games being retarded, but a lot of it is, or at the very least predictable. Remember that back then, the majority of enimies were designed to be much tougher than the main character themselves, and that's not including glitches, bugs or anything like that, much of development was new to these guys, and it took the trail-and-error approach to find the balance between accessibility and challenge.
the reason that games are easier is because they're becoming more mainstream and commercialized and thus game developers have started to make games with the goal of appealing to a mainstream audience so they can get lots of money
And what's wrong with that? Making games more accessible only can only help gaming, and as I said, it's not like they aren't making difficult games today, never mind that most in them, they still have the option of hard/very hard difficulty modes either from the start or a certain point.
Most games today can be be breezed through by any moderately skilled gamer regardless of whether they've played older games.
To a degree, yes. But I have a hard time imagining that a first-time gamer playing Borderlands or God of War would breeze through those types of games. Having experience always helps.
Yeah except that both of those games are excellently designed and have little glitches, and are some of the only worthwhile games this generation.
Really? There are a lot more worthwhile games than that, and to say otherwise is simply doing a disservice to the gamers and the game industry as a whole. Plus, Ninja Gaiden wasn't exactly well designed, especially 3, and Dark Souls is an overrated game with limited appeal.