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Reviews for "Dear Edmund"

Excellent for a demo! Common story of a new employee under a corrupt government who has an opportunity to make a difference. Interesting to have two different types of income (Personal and city) and different things to do with them. I don't have anything constructive yet, looking forward to future versions.

I already purchased the full version, but I can't see there the needs feature, how can I update it?
I think that adding an option like the working class revolting if the street health comes too low would be interesting
And the option for buying things for the office is not available.
Overall I liked the game, I find necessary the fact that you can improve the DAC reputation by buying things for your house, since in the previous version after one month it seemed no matter what you had done, the DAC always ended up hating you and the street also consumed by the disease, it's very interesting the message that it spreads while we look backward in the history, just the fact that the goal of the DAC is just to annihilate the working class its a dark and creepy reminder that as in real life the interests for the ones controlling everything not always are for people good in a certain society, no matter how much propaganda they spread.

Really cool concept! Kept me hooked enough to play the full demo, which is fairly impressive I'd say given how repetitive the gameplay loop is. I like that it's possible to strategize effectively enough to get both stats up high and keep them there if you make the right choices. Just a couple small issues. Well, a few.

One: I kept raising taxes on the peasants, and it never really had any negative consequences? I think I did that 6 or 7 times and every time it increased my favorability with the party and increased the budget, and it barely made the public health go down at all. I was a bit surprised by that; surely the more times the taxes increase the more it will burden the public? I dunno.

Two: The Jack the Ripper plot did not go anywhere. That was not well-executed in my opinion. There should've been more done with him, like seeing him creep around at night in the main part of town, or having him get angry if you refuse his offer too many times.

Three: Some of the questions and proposals were a bit confusing and ended up doing the opposite of what I expected. One example that stood out to me was when the mother with the kids asked if I'd help her with treatments for the disease, which seemed benign enough, but when I accepted it caused the health of the public to go down for some reason. That didn't really make sense.

Four: There are a LOT of typos and misspellings in this game, like "maybe" being spelled as "mabye", and so on. I think I saw at least 10 misspellings. Get that fixed and it'll make the game feel much more polished.

MindTheGrease responds:

Thanks for the feedback! You're right, some things do need rebalancing to become more impactful. Dialogue and the consequences will be having a rework before the full release

Street events (Such as seeing Jack) will also be added for the full release, It's a lot of work but will definitely be worth it!

All the dialogue has been spell checked prior to the demo release. This could be down to a new update with the dialogue system and might be a bug when it's typing the words out. Thanks for pointing it out!

Cheers, thanks for playing

I could feel the guilt weighting on my shoulders as I made every decision. That's what makes this game so good. Also, this game reminds me of stuff like Reigns and Papers, Please.

This is amazing!!!!