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Reviews for "Forest Shack ( Prototype )"

Good game, but is it possible to beat the undead moose?

HatiValcoran responds:

It most certainly is! Bandages carry over between nights, prepare at least a few before it shows up.

And if you want to have the upper hand, try to buy the bow upgrade before you get to it.

The game looks incredibly cool, yet it seems pretty hard! But it's still cool anyways!!

HatiValcoran responds:

I'm glad you thought it was cool. I hope you had fun.

Graphics are pixel art with a Halloween twist. It take a minute to get used to the critical attack style. The biggest issue I had was with the small screen size. It should really be much larger.

HatiValcoran responds:

If you think that 1.5 has a small screen size, you would had ended cross-eyed if you had played any of the previous versions.

Hmm, it's a decent game with some intrigue on how it evolves, but I found it to be very drab and boring for the most part, unfortunately.

I found the graphics in particular to be the cause of most of my issues: the crosshair was very difficult to see (consider changing color and thickening the lines), the action was very difficult to parse as there was barely any feedback, sounds or animations to make events like attacks apparent, along with incredibly tiny health/cooldown bars that are difficult to see. In general, menus and various other aspects were just incredibly muted and lifeless (to be fair, some of the mutedness adds to the somber atmosphere, but I feel it is overkill).

I did like that the game had some cool input timing events for recovering health and shooting, and I did like how the story surprisingly evolved with the cool monster transformation, but for the most part the game felt very slow and plodding. A solid attempt though!

HatiValcoran responds:

Edit: To celebrate 10,000 views, I've fed the crosshairs some baby back rat ribs!

Yes, I can see what would make you feel that way. There are very few goals early on, and most of the novelty comes from the new animals you face off against every other night.

For the sequel I plan to ensure the issues with the readability of the user interface are tackled right from the start, and improving the readability of actions is also in my radar.

It's good to hear that there were parts that you did like, I will look forward to seeing if you like the planned changes.

I would give it a higher ranking if it wasn't for the fact I got softlocked 2 times, it's pretty addictive and I enjoyed playing it.

HatiValcoran responds:

I'm happy to hear you enjoyed it! I'm sorry about the softlocks, it is a little clunky as I was learning the bare basics as I went.

I'm currently working on Forest Shack 2, and I'm trying as best I can to keep the player from getting stuck due to failures in my design, play-testing every map as it is ready.

Send me a message here on newgrounds if you would like to try it! I'm in need of beta testers, and having an extra pair of eyes to find these issues early is a great help.