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Reviews for "Distraught Ground"

Awesome game, i wish to see more. ( also it took me so many tries to kill the boss).

I love micro-pixel art styles, so you won me with the looks, aside from two things: the ground, which I think could look better if was textured just a bit more, and the whip, which looks more like a cape. A particular bug I found is that you cannot die to the environment. The final blow can only be done by an enemy. The jumping and attack feel great, and the simple enemy patterns allow you to get a grasp on them early on. I hope to see more in the future!

Oh, and anyone reading this, you can hit the balls back to the boss.

Very short game, but I felt it had enough decent elements to it that I'd like to see more added to it! Highlights for me were the animations (both sprites and background), enemy variations, neat overall aesthetic and the feedback for hits: the explosive effect and seeing the enemies get knocked back was quite satisfying. Also, I felt like the boss was pretty good for a first boss: decent pattern that is balanced quite well to be a little tricky, but not overly complex to start out, with some cool little touches like being able to reflect its shots with your whip (note that until I realized I could reflect shots, though, I was having a frustrating time fighting it in melee range, so perhaps something should teach the player they can do this in the first place). Gameplay as it stands right now is a little repetitive, but I think a lot could be added to this, and the gorgeous background with all sorts of little touches in it does help to elevate it. It takes a lot to make me play a game that dares to utilize the incredibly heinous jumping physics from Castlevania (no air control), so kudos on that, haha!

love to see more, cool demo!

Game has an amazing style. The Boss was pretty hard imho. Was suprised it's so short... would have loved to play some more advanced levels. Well done, keep it up, dude!