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Reviews for "Gunhook.io Online"

It's cool, but it feels more like a demo than a finished game. It feels very unpolished. Movement is a bit sluggish, the sound effects are very dull, there's no music at all, and there's no real goal. You just shoot the other people, they respawn, rinse and repeat. If there was an objective to the game, like a Deathmatch, Capture the Flag, something like that, the game would be way better. I also find the game has a lack of players, but that's not really something you can control. It would be cool if there was a private match feature, so I could play with my friends. Overall, it's not a horrible game. It just needs more work, imo.

keybol responds:

Thanks for your feedback. The idea is to be a .io game where you drop in and out and just try to be get the best score in the room and in the game. There will be pickups and unlockables soon. More modes like Teams, etc will be added. The game will be developed further including graphics.

Yeah it's pretty good

keybol responds:

Thanks! I'm very happy I am more eager to work on this game. Updates coming soon!

Alot of fun!

keybol responds:

Thanks Potatoman! Nice play!

Overall improvements over the first. There's a glitch that lets you fly into the air, however and this just makes the best option in any situation to stay close to a wall so you can dive bomb players.

keybol responds:

Thank you! I actually like sending yourself flying in the air. It's like Spiderman's ability to throw himself up high on building. I am already planning on improving the game's graphics by using cityscapes. Also will improve the look of the Gunhook and the player character. I'm aiming for a Ghost / Yellow Jacket vibe for the characters suits.

I admit that I couldn't really get into this. It's mostly because I couldn't control my character well. I never really was into these kinds of games. Still, it's kind of different. The graphics aren't that great. It seems too glitchy.

I know other people would enjoy this. Well, the score isn't that high anyways. I'm just not interested in getting into it. At least we have more CGI games like this. You'd think we'd make the transition by now.

keybol responds:

I've improved the controls with less sensitivity. Gunhook is also slowed down.