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Reviews for "Convergence"

One problem: Maybe make the jump button z and the shoot button x.

VascoF responds:

I wasn't sure which was more common, since on a gamepad the left-most button is usually to shoot. Anyway, it seems I was wrong, so I've just updated the game with the buttons as you suggested.

This game has a strong aesthetic that I dig. I'm not as fond of the writing, the ending theme feels rather forced, and there just feels like there's no place for the story to breathe.

Speaking of no place to breathe, though I enjoy the idea of a cramped space, I think doing so in this game came at the expense of platforming. I feel like Coyote Time could've eased a lot of frustrations and maybe making the ceiling just a bit higher. When designing a game, it's important to work around the flaws of your coding, this game seemed to emphasize it.

Overall good effort on a good aesthetic, the ending with the big clash was fun, I kind of just wish there was more of that and less of what the rest of the game was.

VascoF responds:

Thanks for the helpful review.

I didn't mean for the game to be frustrating, but since I didn't get anyone to playtest (will try to do that next time), I really didn't realize that some of the challenges could be too unforgiving. I will definitely add Coyote Time in an update, and make some tweaks to the level design.

I'm glad you liked the aesthetic, especially since I don't have much experience with art :D

it was a really fun game and i liked controls and it was challenging but not impossible for me

WHY IS THIS SO HARD

Those big round monsters scared the s*it out of me