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Reviews for "Air Flip Drive (WIP)"

My biggest problem with this is probably the fact that for a web game, it's too heavy. Your game needs to target the IGPU crowd if you're releasing a web game IMO. And you could probably do that here while keeping most of the visuals in tact. There should be a resolution slider, or at least an option to turn off post process and antialiasing under graphics. A good first impression isn't having it run at like 5fps in the main menu.

The music's good. The visuals just look like rainbow road, however. It's not crazy original, but it looks fine.

I don't think there's a point for this game to lock your cursor considering it doesn't use it at all, though. I think it's okay.

Good start, but work on the camera, it's too stiff and feel robotic.

The game has a lot of potential, it already feels and looks good to play. Though it should give more feedback to the player, as currently many mechanics are hidden in the "how-to" section. It should also make the game more satisfying, especially once it has sound effects. I also agree with Troisnyx regarding not using the bunny hops and drift mechanics.

I also noticed that it was quite easy to play indefinitely untill you fall off once, which happens quite easily due to how quickly you unintentionally start flying. I would instead increase the difficulty as your score gets higher.

Finally, it felt very offputting that rings could disappear.

Make no mistake; this is a very technically impressive game, and the visuals and music are to die foe right now. Turning also feels nice, which is impertinent in a driving game However, it is exceedingly easy to gain fuel, making the game easy, since there's no one else to race against, it gets repetitive fast, and re-spawning takes way too much fuel. Also the Hop is too small to ever do anything. I would recommend doing two things:
1. Re-balance the values of everything. Crashing takes away too little fuel, repawning takes away too much, boost rings don;t appear as often as they should, and group up too much, etc.
Many of these mechanics would work fine if the numbers were tweeked.
2. Make some actual levels. An endless mode is nice, but a game like this is dying for some racing tracks that are actually designed, an arena mode, and maybe even some objective based levels for single players.

This game is a great framework for what could be a great game. but right now? it's just that; a framework. So work with it! I'm sure with your visual and musical style, you'll turn some heads.

Could use some work.