It's fun enough, I guess. Looks good. Starting over from the beginning after failing, though? Too frustrating.
It's fun enough, I guess. Looks good. Starting over from the beginning after failing, though? Too frustrating.
Don't worry, I will fix the controls, and restarting mechanics when I learn more. Thanks for the feedback!
I really feel like "Lunar Lander" could have gone without the update. I agree that you need checkpoints. It is also visually unappealing. The wind sound is annoying.
Haha! The Visual unappeal is from building the final product through HTML5. I have the better looking version on itch.io for Mac, Linux, and windows.
No instructions on controls are listed anywhere so I had to figure them out by myself, which are:
- the left and arrow keys for turning, and the up arrow for thrusting.
- A and D can also be used for turning.
strangely, W is NOT used at all.
Even after I figured them out, the controls are very wonky; the rocket thrusts too fast to turn in time, crashing into walls and exploding. I thought that you'd have to land on the green zone softly, but it turns out that you can just go full-speed ahead onto it and still finish the stage.
When you crash on the second stage, guess what? YOU START ALL THE WAY FROM THE FIRST STAGE ALL OVER AGAIN. No checkpoints whatsoever; explode once, do it all over again.
There's no backstory to this; you're just a random rocket that has to get to a random green zone in some random alley/city(?) with random walls propped up. The aesthetics are bland; there's no life to it whatsoever. No options to adjust sound effects, and no music either.
Thank you for your honest opinion! This is the first game I've ever made, so there are many issues. I will work on fixing all of those problems when I learn more about game dev. I will add instructions, and fix the controls in the future.
controls BLEAH
I will fix those in the near future
f****** raging
I will fix the controls, add instructions, and make a checkpoint system. Thanks for feedback!