00:00
00:00
Newgrounds Background Image Theme

ShadowZ900 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "The Last Balloon"

I don't mind a game that expects no mistakes from the player, but I think it's reasonable to have the same expectation of the game. I've thought hard about whether to post this review, but after the balloon glitched *through* me on the drop section, I feel like it's fair criticism. On another run, I jumped directly through the balloon twice, and hit it twice on the same contact once. It's perfectly fine to make a challenging game, but the functionality of the core mechanic should be on par with what's expected of the player.

I must say that I had completely skipped the second gap. I convinced myself that this game was much harder than I thought, to the point that I was so sure squeezing the balloon through that tiny gap, at such a precise angle as to make it fall as straight as possible, was what made this game difficult. Besides my major goof, which gave me bragging rights for finishing this game the ignorant, harder way, the only other thing I didn't quite understand the significance of, was the human counter. Until I read your reasoning for it's birth.

Nice mini game, I love the atmosphere. The only bit that I missed was some kind of explanation about why the "humans" is dropping to 1 through the game and why did it start at 501, not necessarily in-game, but some kind of background to better understand the game.

This game is clueless and not very enjoyable. I got to the end, supposing that's the only thing that had left to be done was something almost impossible. Some difficult progression is needed, and it would be possible to be done in not much time I believe, once the mechanics were all there. Nice graphs and atmosphere, but any game needs at least SOMETHING that makes ANY sense.

This is pretty much a good level for a game (with tight controls and enough areas to feel differentiated), but for which the developer forgot to map out a victory condition, so after 5 minutes of running around pressing ALL the buttons you just quit. Add something to do, and deepen the gameplay; making a game every month sounds cool, but it isn't really cool if it impacts your art.

StuffedWombat responds:

i agree with the last sentence.
this game however does have a victory condition:

bring the balloon to the edge where you started.

Also its a bit weird to call it "art" and then expect it to have a win condition .P