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Reviews for "The Adventures of Kincaid (Tech Demo)"

Pretty good showcase as a game demo. Once you get into the temple, there are 2 major mobility issues I found. One is that when you go between rooms, you can hit invisible ceilings which is annoying and gimps you for no reason. The other is that some jumps require you to be pretty much completely off the platform which is also unreasonable. The player should expect to jump from at most the edge of the platform and anything beyond that is a bit excessive in terms of platform distance.

Attack mechanics and deflection mechanics were smooth, and the graphics were pretty pleasant to look at. The animated sex scene should have scene controls so people can choose how fast they want to go through the animation. Other than that I look forward to the next update!

there was no lewdness besides the skimpy clothing

edit: don't be afraid to reply, i won't bite

im confused there is a impassable door am i missing somthing?

CookieDraggy responds:

You can backtrack and go down the hole to find a switch in the cave! ^^

Controls are responsive and the art style is charming but that's about all the nice things to be said. The level design needs a large rework as basic issues stop it from being an enjoyable experience. Passageways above are blocked by invisible blocks leading to trial by error jumps when the current screen should just match the size of the entranceway. Enemies are crammed into small corridors where you're forced to take damage. Pathways opened by switches aren't distinguished by any markers leading to aimless backtracking till you see the pathway opened up. The sex scenes are the same generic button mash to not get fucked gimmick that hasn't been updated since the early 2000s that requires you taking damage and eventually dying(despite being a game that would obviously want you to see the sex making it bad game design). Lastly it's not a metroidvania if you show off nothing but a jump and an attack. The game has no mechanics to make it special or memorable and as such even as a demo is unremarkable.

Not trying to be an asshole, but this needs substance to be a real game. A central mechanic, a story, a character, or at the very least a fun gimmick to keep someone playing this over the hundreds of platformers that exist, and 16 bit titties are not enough.

CookieDraggy responds:

Thank you for playing and I appreciate the candidness! :)

I removed the Metroidvania tag/text until I fleshed out the game much further. Sorry for the confusion, I intend it to be one, once it is fully fleshed out. The next few builds will focus on the character's abilities and once we have a fun concept for a "max'ed out Kincaid", we will focus on fleshing out the world around her much more.

This has potential. Could add some extra stuff like a quality toggle and sounds during the NSFW bits. Maybe it's just me but this was really choppy, the framerate could stand to be at least a little higher.