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Reviews for "Rogue Fable III"

I do enjoy playing this game, but I forgot how ridiculously difficult it can be. I feel like I have to keep starting over until the game generates enough beatable levels to really boost my character. When I started playing this one, the second room I walked into had about 5 enemies coming at me almost at once including an ogre, about 3 ranged characters and a healer. How am I supposed to compete against that? Also, why am I hitting greater-than to go down stairs? I have to shift click for an action button?

It's fun, don't get me wrong, but I"m not sure the difficulty isn't just down to RNG. I'd be willing to admit I Was wrong, but most of the time I just end up swarmed by enemies I couldn't see, and can't fight off. The furthest I got was when I got lucky and found a ton of staffs. I could understand if it was that I died and came back with more experience and more points I could use to tackle the challenge easier, but at this point in time I just show up, deal 3 damage no matter what I equip or change, and get swarmed by 6 15+ enemies that I can't out run. If there was something I'm missing I'd be more than willing to change my review, but honestly it just doesn't feel quite balanced enough.

TIPS for players using a(n Ice) Mage:
1) Holy christ this game is unforgiving. Don't bite off more than you can chew. Know your limits as well as the enemies', and watch your surroundings. It's easy to rack up a lot of elemental damage just from getting shocked in the water, or getting burned in the grass. Yes, you can even do this to yourself. Speaking from experience.
2) FOCUS. LOTS OF FOCUS. Focus = mana. More mana = more spells. More spells = more things dead. More things dead = less damage to you. Make good use of your mana and it'll do you good. Once you start getting to dungeon level 10 or so, then you can start putting some into your Fortitude to get more HP.
3) Potions are really strong early game, but even stronger late game, and I don't mean how much it restores. These things play the long game in a really strong way. When using a Health potion at full health, you get +4 max hp PERMANENTLY for each potion used this way. Potions of Energy give +1 max mana in the same way. Shrines are plentiful and you can rest to recover so abuse these for stat boosting early. If you come across a Merchant, these items are going to be your first buy, unless you have no food.
4) It doesn't matter who you are, Charm and Confusion are some of the best crowd clearing spells/wands/trinkets. If you have a surprise room that blows up and you're low, Charm or Confuse the room and run away to live and fight another day. They'll kill each other and buy you time to get out.
5) Do not underestimate elemental resistance. Even ONE point gives a 40% resistance, rather than 0% from having nothing. This is important if you want to take on the "sidequest" dungeons, and overall super helpful.
6) Boots of Haste/Swiftness spell are a godsend if you can get them. You will have the ability to take 2 movements (SPECIFICALLY movements) before the enemies get a go. If you attack, that takes up your entire turn so if you want to kite someone, then move and attack.
7) Telepathy is good for knowing how boned you are going around a corner. Make good use of it, but if you have better equipment such as +mana, then unequip Telepathy and equip your +mana before turning that corner.
8) Food is scarce sometimes and can completely kill your run so keep track of it and maximize your food usage. Don't let a single bit of your hunger/food bar go to waste by eating when you're at 5/20. That is, unless you need it desperately to heal or get mana to keep yourself alive in a fight, then sure.
9) There's a teacup item of tea (I forget the name) that's AMAZING on your mana. If you have spare change, grab one.

Onto the review now, as people will likely read the tips before the review as opposed to reading the review and then seeing the tips after.

Game is clearly still in some sort of alpha as of Version 0.50, and needs some difficulty tweaking if they want to have players get this "win streak". I picked this up about 6 hours ago and just now completed it ONCE. I took the Ice Mage and perhaps he's the hardest one, but I kept getting screwed over and over. Total death counter is apparently 10, and about 7 of those runs I had no merchants. Bad RNG I suppose, but that's adjustable by the game maker.

There's no clear explanation on where to use the gold you find until you find a merchant. 5 runs in and not a merchant so I was trying to find where to spend all 250 of my gold. Altars are not only a single-use thing, but once you use one, you can't trade for another.

List of improvements:
1) Difficulty tweaking. I'm not saying to make it casual easy, but to make it so it doesn't take 7 hours for someone new at the game to play and die constantly before they luck out on RNG and win.
2) Explanations/training/tutorial options. There's a bunch of things in here that are self-explanatory such as the tooltips of items and stuff, but things like the Altars being a "you only get one" type of thing should be noted.
3) Enemy status effects. Some enemies are special and after a bit of playing you know what they do. However, it would be nice to show in the enemy description a list of effects on them, like named buffs like "Quick", as well as effects such as Charm. Give a list of time remaining so that we can see how long we have left on an effect.
4) Limit spawner rates. Walking into a room of 3 spawners means a bad day when you're now running from 9 enemies and at half health. Have it check the number of enemies in a given area around the spawner before it spawns in enemies. Died a couple times because I walked into a room and there was a spawner, but around the corner were two more.
5) Special bosses. I don't know what to say about this one outside of tweak them, or at least give the boss it's own little alcove that it chills in instead of the middle of a room with 5 enemies in it. Had to fight the Piper boss and got overrun by rats way too fast. Vampire Bat was super tanky and did constant damage when I was attempting to fight off the smaller enemies. If a boss spawns enemies, that's fine but don't have them spawn them and be in a room foll of other enemies as well.

That's all I have on improvements for the time being because I'm exhausted. I legitimately spent hours playing this only to squeak by a 44:21 on my first win using Ice Mage. I had to skip 2 levels of exploring and grinding to get this, had godly RNG with charm, lots of mana items and enchanting them with more mana, and having a great start on food early on.

u kidding right? The game is a joke... play as a fighter, a lot of mage stuff... pla as a mage, a fucking badass two hand sword and a lot of armor that gives negative effect to speels... good game, still will play but u are a evil programmer! And pls, make it to Android Phone! (^^")

pretty cool game. its got good controls and mechanics. however it lacks flair and could use more interesting gameplay